So, I'll get to the point of this post immediately.
I've been working on a map, where one must defend themselves from zombies while doing objectives along the way.
It's working pretty well, have it probably around 70% finished, but there's 1 big problem.
Zombies.
My zombies that I have spawn every so often, tend to get 'snagged' along the way. They move towards a player, stop moving, then continue. It happens repeatedly and often. What I've got right now is okay, I made a trigger like this:
This has probably already been solved before, a similiar problem but I looked through a couple pages and found nothing, so I came here.
An f.y.i, I did try making the zombies attack range 10000000.1 in gameplay constants, and they attack great if I disable the right click trigger. But this is where the 'snag' problem comes in.
Any help is GREATLY appreciated. Thank you.
I've been working on a map, where one must defend themselves from zombies while doing objectives along the way.
It's working pretty well, have it probably around 70% finished, but there's 1 big problem.
Zombies.
My zombies that I have spawn every so often, tend to get 'snagged' along the way. They move towards a player, stop moving, then continue. It happens repeatedly and often. What I've got right now is okay, I made a trigger like this:
- Unit - Create 1 Zombie for Neutral Hostile at (Random point in ZombieSpawn1 <gen>) facing Default building facing degrees
- Set SpawnedZombie1 = (Last created unit)
- Unit - Order SpawnedZombie1 to Right-Click (Random unit from (Units in Attack <gen> owned by Player 1 (Red)))
This has probably already been solved before, a similiar problem but I looked through a couple pages and found nothing, so I came here.
An f.y.i, I did try making the zombies attack range 10000000.1 in gameplay constants, and they attack great if I disable the right click trigger. But this is where the 'snag' problem comes in.
Any help is GREATLY appreciated. Thank you.