• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Trigger] Neutral Hostile does not attack Buildings

Status
Not open for further replies.
Level 13
Joined
Mar 6, 2008
Messages
843
The Problem:

When a timer expieres, there will be created a neutral hostile unit. It is ordered to walk and attack to a position of a building. If the unit arrives at that position, it only stays there and does not attack the building, but other non-structure units from the same owner as the building.


What can I do that the created unit attacks that building, too?
 
I see, I have to add more details.

The map is an AOS-type map. There are events like in CW's Cataclysm.

144287-albums4046-picture37996.jpg


In the picture you can see an event boss unit, which spawned somewhere on the map and walked to a control point (red circle). This control point based on the human farm.

Directly issue an attack on the building.

If I do that, the hydra would not attack any other nearby enemy units.

defskull said:
What if there are more than 1 building ?
Does the Neutrals will act on its own after destroying the first building, poor thing (the first building =D)

I want it to do that :) .


Thanks
 
Hm... that's weird.

Units will mostly ignore other units if they don't have an attack. So give the building a 0-0 damage attack, and try it out.

Or create a region around the main building. If a unit enters the region, give it a 50% chance to directly attack the building, and a 50% chance to attack-move to the building.
 
Hm... that's weird.

Units will mostly ignore other units if they don't have an attack. So give the building a 0-0 damage attack, and try it out.

Or create a region around the main building. If a unit enters the region, give it a 50% chance to directly attack the building, and a 50% chance to attack-move to the building.

0-0 damage attack worked, thank you so much. This bothered me the whole last week-end :D

I do not try the second suggestion, because there is the chance that the unit will not attack the building.:goblin_good_job:
 
Status
Not open for further replies.
Back
Top