- Joined
- Jul 2, 2008
- Messages
- 156
In Starcraft, there was an awesome A.I. script something along the lines of
"Send all units on Random Suicide Missions"
In Warcraft, I tried to recreate the effect by adding a trigger
Anyways the problem is, the enemies keep trying to return to their point of origin after a few seconds, thus clogging the unit spawn and utterly ruining the whole idea. I figured the AI Guard Position thing would fix it, but it didn't. Any suggestions?
"Send all units on Random Suicide Missions"
In Warcraft, I tried to recreate the effect by adding a trigger
- Time - Every 0.25 seconds of game time
- Unit Group - Pick every unit in (Units owned by Neutral Hostile matching ((Current order of (Matching unit)) Equal to (Current order of Zombie Steve 0062 <gen>))) and do (Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Random player from Contestants)))))
- AI - Ignore the guard positions of all Neutral Hostile units
Anyways the problem is, the enemies keep trying to return to their point of origin after a few seconds, thus clogging the unit spawn and utterly ruining the whole idea. I figured the AI Guard Position thing would fix it, but it didn't. Any suggestions?