I cannot handle the data editor, and so I'm making "land mine" and "napalm" abilities with the trigger editor. I do this by making a unit group called "Land Mines" and then picking each one every .0625 seconds and doing a scan for enemies nearby. If an enemy is near the land mine, I blow it up. If an enemy is near a napalm unit I give it an "on fire" buff.
My repeat trigger picks every unit in the unit group Land Mine and then calls this function:
This isn't urgent, as I have stumbled upon a fix, but I would like to understand what is happening here if someone knows.
For completeness, the code that calls this action is given below:
My repeat trigger picks every unit in the unit group Land Mine and then calls this function:
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Land Mine Hits
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Options: Action
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Return Type: (None)
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Parameters
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Land Mine = No Unit <Unit>
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Grammar Text: Land Mine Hits(Land Mine)
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Hint Text: (None)
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Custom Script Code
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Local Variables
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Point = (Position of Land Mine) <Point>
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tempUnitGroup = (Empty unit group) <Unit Group>
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Actions
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Unit Group - Pick each unit in (Units in (Empty region) having alliance Any with player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
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Actions
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------- Above removes a bug where "picked unit" below doesn't work for some reason... works on napalm fire, but not on cars.
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General - If (Conditions) then do (Actions) else do (Actions)
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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(Unit type of Land Mine) == Napalm Fire
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Then
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Unit Group - Pick each unit in (Units in (Region(Point, 1.0)) having alliance Any with player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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(Unit type of (Picked unit)) == Napalm Fire
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Then
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Else
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Environment - Deal damage using Firebat - Flame Thrower (Damage) on (Picked unit) from Land Mine with 10.0 extra damage
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Unit - Add 1 On Fire to (Picked unit) from Land Mine
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Else
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This isn't urgent, as I have stumbled upon a fix, but I would like to understand what is happening here if someone knows.
For completeness, the code that calls this action is given below:
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Unit Group - Pick each unit in Land Mines and do (Actions)
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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(Count of units in (Region((Position of (Picked unit)), 0.6)) having alliance Any with player Any Player matching Required: Ground; Excluded: Air, Hover, Missile, Dead, Hidden, with at most Any Amount) > 0
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Then
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Land Mine Hits((Picked unit))
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Else
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