I wonder if there is any more effective way to create a sliding trigger for SC2 than mine.
Or this one which only requires one trigger:
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Stop Move
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Events
- Unit - Any Unit is issued an order to Move
- Local Variables
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Conditions
- (Unit type of (Triggering unit)) == Survivor (Male)
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Actions
- General - Wait 0.0 Game Time seconds
- Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders)
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Events
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Slide
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Events
- Timer - Every 0.06 seconds of Game Time
- Local Variables
- Conditions
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Actions
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Unit Group - Pick each unit in (Survivor (Male) units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
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Actions
- Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 0.25 towards (Facing of (Picked unit)) degrees) (Blend)
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Actions
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Unit Group - Pick each unit in (Survivor (Male) units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
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Events
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Slide 2
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Events
- Timer - Every 0.06 seconds of Game Time
- Local Variables
- Conditions
-
Actions
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Unit Group - Pick each unit in (Survivor (Male) units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
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Actions
- Unit - Order (Picked unit) to ( Stop) (Replace Existing Orders)
- Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 0.25 towards (Facing of (Picked unit)) degrees) (Blend)
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Actions
-
Unit Group - Pick each unit in (Survivor (Male) units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
-
Events
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