- Joined
- May 21, 2014
- Messages
- 580
Hello once again, Hive.
I have a quick question that has sprung to my mind. I could have tested it, but I have no access to World Editor currently, and when I go back to my Computer with World Editor, I don't have to test it manually.
I made a trigger in my mind:
Will the trigger work correctly?
I want all players to become enemies to each other (except to itself).
Thanks Hive.
I hope i got the trigger format correctly.
I have a quick question that has sprung to my mind. I could have tested it, but I have no access to World Editor currently, and when I go back to my Computer with World Editor, I don't have to test it manually.
I made a trigger in my mind:
-
Loop Sample
-
Events
- Some Event
-
Conditions
- Some Condition
-
Actions
-
Player Group - Pick every player in PlayerGroupUser and do (Actions)
-
Loop - Actions
- Set PickedPlayerLooping = (Picked player)
-
Player Group - Pick every player in PlayerGroupUser and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PickedPlayerLooping Not equal to (Picked player)
-
Then - Actions
- Player - Make PickedPlayerLooping treat (Picked player) as an Enemy
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
-
Player Group - Pick every player in PlayerGroupUser and do (Actions)
-
Events
Will the trigger work correctly?
I want all players to become enemies to each other (except to itself).
Thanks Hive.
I hope i got the trigger format correctly.