- Joined
- Jul 29, 2008
- Messages
- 9,833

Very good. Glad to see this. As usual, I might first suggest changes towards servility, but this is still quite useful.
(6 ratings)
Fixed the armpit gaps. The ones at the crotch are made in Blizzard and appear in the base model too, as they didn't bother with hind and bottom areas of their models that aren't seen in-game. I tried to fix it, but even after snapping the leg's seams the gaps still appear in animations.there's some gaps in what i could call 'crotch' of the model :b
edit: and it looks like there are some gaps on one, or both shoulder-areas
lookin' neat tho. but what i should suggest is them carrying that gold and lumber in a different way, because the usual 'over the shoulders' method looks odd to me.. an alternate that i could suggest is carrying it rested over the forearm and supported by their chest/hand
edit 2: and still those darn fingers on a hand that carries stuff xD it looks like its constantly loosing grip and picking it back up
Managed to fix the fingers by importing empty gold carrying animations to the base nerubian, and then importing the empty movement data from the finger bones in those animations into this nerubian worker's gold carrying animations.@Alok well.. its alright then..
as for the hands in the animation.. I'm afraid that you'll have to edit every frame in those carrying animations.. or try to edit the code of the model, but that is equally fiddly as editing the animations.. but, you'll just have to still that hand
I didn't plan to still the fingers in lumber anims, they are not a problem there.@Alok coollooks like you missed some lumber anims tho
Fixed.You need to fix the event objects for the newly added animations.
You have MatiS's model if you want something different: Nerubian WorkerNerubian Worker
While it is indeed useful for custom race maps involving our Nerubian overlords I can't help but feel disappointed that there is no extra creativity put in to this model to give it some kind of personality, instead we have the standard worker animations which as I previously said are indeed useful but one could wonder what would this model be if the animations were a bit different, expressing something and bringing something new to the board.
Not to mention that there isn't much to differentiate it from the other Nerubian spiderlings warriors and weavers.
Nonetheless do not feel any shame, you are doing many people a service by making these obscure worker units that many people ignore in favour of the more "popular" races.
Fixed.Some event objects are still not fixed. There is no sound on the Walk animations you added.