First: Vampire Lord
1.Vampiric Presence: done!

If you want, I can upload it

I made it for myself, but I upload all of my spells if time comes so...

(If activated, drains your mana but steals
5/10/20 HP/s from nearby (200) enemyes)
2.Vampiric Curse: Curses the enemy so if it dies it'll become a vampire. Also lowers the attack and moving speed, because the target feel odd and sick.
Lvl1:
30s vampire, 300hp, 20-30 dmg,
20% vampiric attacks
Lvl2:
60s vampire, 400hp, 30-40 dmg,
30% vampiric attacks
Lvl3:
Permanent vampire, 500 hp, 40-50 dmg,
50% vampire attacks.
3.Vampire Gamble: The vampire Lord reduces his, and all of his enemyes's life to 1 in an area. Area incrases with skill lvl. (Long CD)
Ultimate:Vampiric Bite:Bites the enemy, stealing
X HP. If the enemy dies in the attack, the Vampire Lord can steal all of his life-> if the target was non-hero, it heals him with it's life. If it was hero, then Life/3.
__________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________
Second:High Priest(ess) of Elune
1.Breath of Elune:Heals every units in
400/500/600 area around the caster by
50/100/200 HP. Aldo incrases their defence by
1/2/3 for
3/5/8 seconds.
2.Elune's Warcry: Every enemy unit around the caster in
300/400/500 range has slowed attack speed and lowered attack damage(
10/20/30%).
3.Touch of Elune: Close quarter healing spell (100 range). Heals the targeted unit by
100/200/350. If the unit's HP was under
20/25/35% when healed, it gains
10/15/20 armor for
5/7/10s.
Ultimate:Shield of Elune:Chanelled (working on it) Protects friendly units inside it from incoming ranged attacks (stop order for attackers) Also blocks enemy units from walking in/outside of it.
__________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________
Third:Ancient Elemental of Earth
1.Stone Wall: Makes a long wall of earth which blocks units. If a piece of the wall is destroyed, it deals
100/200/300 damage to surrounding enemy units in
100/200/300 range. At lvl 3 it doesn't block allyed units any more.
2.Between-two-sides: Raises two walls around the enemy (on the two side from the caster's viewpoint.) After
4/3/2 seconds the two walls starts to rush at each other, crushing
EVERY units between them. Deals 2x damage if the unit is at the central line.
Damage: 200/300/400.
3.Telekinetic Boulder: The ancient throws a bouler stone at the target, dealing
200/300/400 damage. If the stone hits it's target, for every enemy unit around the target in
200/300/400 area, a boulder stone flyes from the original target to the surrounding targets, dealing
50/100/200 damage.
Ultimate:Ancient Dance: Chanelled The Ancient starts to "dance" (hit the aerth with it's feet) which deals damage to surrounding units every second.
Really powerful spell, but damages own units too! During the time the Ancient has lowered defence.
Hope it helped (Going to write more if I have time xD)
OFC the values can be modified to fit in your map!