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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Need Testers and Trigger Experts

Discussion in 'Project Recruitment' started by Goombah, Jul 9, 2020.

  1. Goombah

    Goombah

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    Tower defense needs balancing for enemies and towers.
    Trigger issue causes game to slow sometimes, idk and can't fix.
    I'm a total noob at map making but I worked very hard revamping this old TD.
    Please try it if nothing else, I would love feedback. Thank you for your consideration.
     

    Attached Files:

    Last edited: Jul 23, 2020
  2. Ouroel

    Ouroel

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    learn lua lol, you can squeeze lots of mileage from it

    ill look in map though

    EDIT:

    you should get used to using loops and fixing leaks

    here are some resources:

    Memory leaks: Memory Leaks
     
    Last edited: Jul 12, 2020
  3. Goombah

    Goombah

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    I managed to fix the slow down by removing all dummy units every 5 seconds of the game.
    I need help but I can get it done by myself eventually.
     
  4. Ouroel

    Ouroel

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    removing it every 5 seconds? How about removing them whenever you are done with them?

    being good at warcraft 3 map making is learning to keep your toys. the game won't keep your toys automatically, you know.
     
  5. Goombah

    Goombah

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    That's already in place but it wasn't working, this is.

    I have another problem. When too many enemies are in play they move then stop and wait then move again.

    When theres only 2-3 spawns they move normal, when theres more enemies from 8 spawns they start moving slower. like, they move normal speed but they stop and start like theyre waiting for something to catch up.
    I attached some screenshots of what I mean. Reducing the number of enemies would require re balancing of everything and the number it's at is good so I'd hate to have to change it.

    I'm reading up on it and am wondering if splitting the enemies up among other player ownerships would fix the pathing?

    Edit: okay I fixed that problem for now, I have a problem now of air units bunching up because they are triggered to spawn at the center of a region but the ground units don't have the same problem. any ideas?
     

    Attached Files:

    Last edited: Jul 24, 2020
  6. Ouroel

    Ouroel

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    It means you need to give them a new order when they enter a region, not a point.
     
    Last edited: Jul 24, 2020
  7. Goombah

    Goombah

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    What do you mean
     
  8. Ouroel

    Ouroel

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    use unit enters region event
     
  9. Goombah

    Goombah

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    i am
     
  10. Ouroel

    Ouroel

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    i can only think of high unit count lag then
    check ur triggers for memory leaks
     
  11. Shadelord

    Shadelord

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    I will help you if you test my map as well! Msg me in DM's?