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Circle Rush - Triggers and Testers.

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So this is my first project, Circle Rush. It is a TD, with a different aspect. After picking your Architect, you will begin building your fortress, or rather, a maze. When the game starts, creeps will begin spawning at a slow rate of two per second. As the game progresses, the creep's strength, speed and spawn rate will increase.
Once all players are ready, the host may spawn a boss for each player on the map, and when killed, take note, all bosses must be killed, bounty for each creeps increase. Take note this is my initial thinking of the game, and I may have different modes.

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- Creative Creep System.
- Organized, easy-to-read tooltips.
- Does not necessarily need team mazing.
- Each architects have each own special ability.
- Safety Halt system, where you stop creep spawn for 10 seconds.


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- Farmer
- War Technology Architect
- More soon, info will be provided later.


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- Triggerer, GUI or JASS. I need to be taught too, so maybe begin with GUI then JASS? Also, you HAVE to be active during the times of 4pm - 10pm (GMT+8)(GMT+8)(GMT+8)(GMT+8).
- Map Testers. The map is barely completed, so no testers yet.

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So, yeah, if you're in, PM me or something.
 
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