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Need Spell ideas (+rep)

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Level 11
Joined
May 2, 2009
Messages
650
summons:

Earth summon
Water summon
Fire Summon
Wind Summon

You can find all of those models on the hive or if you want stuff ppl seen then in the edior.

Necromancer:
Mind Freak: Take control of a unit. Level of unit must be blah blah. Level increaes with levels.

Raise the Dead: Summons dead skeleton from corpes.



thats all i got
 
Level 8
Joined
Dec 7, 2008
Messages
363
Meta Spells

Blades
Projects X swords at an area. Enemies that are hit by swords are slowed and rended, getting damage done to them over time.

Revenant
Creates a souless shell that resembles the hero. The revenant burns mana from nearby enemies and silences them every 5 seconds for 2 seconds. It, however, moves very slowly.

Vacuum
Creates a vacuum in an area. Units caught in it are slowly moved to the centre. Units that reach the centre of the vacuum begin taking large amounts of damage over time.

Meta Shell
Turns the heroes physical form to a liquid metal, causing all attacks to be reflected back at the attacker and giving the hero spell immunity.
 
Level 8
Joined
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Messages
363
Summon Spells

Primal Spirit
Summons a primal spirit of a bear. The primal spirit deals X-X heavy damage and has bloodlust.

Elementals
Summons a group of elementals.
The fire elemental has incinerate, medium health and an average attack
The air elemental has evasion, low health and a fast damage attack
The earth elemental has bash, high health and a slow attack
The water elemental has brilliance aura, low health and a steady stream of weak attacks.

Roar of the Dragon
Summons a mighty dragon with a powerful high damage attack. The dragon's attacks deal splash damage. It also roars every other attack, decreasing enemies armour each time by X, up to a maximum of Y.

Mirror of Deception
Creates a replica of a target enemy, ally or neutral unit or hero. The replica loses all of its spells, except its passives.
 
Level 6
Joined
Feb 23, 2008
Messages
302
pyromancy -
Emberskin - Makes your skin burn. Burns mana per second while activated.
Firetongue - Everytime you cast a spell, emeies in a 500 aoe gets burned by 50 damage per second. lasts for 5 seconds
Lava spire - Summons lava spires in a straight line, damaging units by 200 pure damage and making their magic resistance decrease by 20% for 5 seconds.
Dragon form - turns you into a dragon with bonus health, armor, and can fly through cliffs and trees(you get damaged by 35% of your max health if you return back to your human form.you don't level while in dragon form)

necromancy -
Phosphor - Emits a gas that slows all enemies in a 600 radius around you by 25%
Phylactery - If you get hit by a skill that may kill you, 25% chance for you to get healed instead of being damaged.
Undying - makes you immune to death for 5 seconds(shallow grave like skill)
Indecent Burial - Hides underground,being invulnerable to anything and being invisible (burrow skill). You can move while underground, bit it will make dust clouds that are visible to enemies.

hydromancy
Hydrolocation - if there's an enemy near you while you are in an area with water, you get to see him. skill range is 1000.
Rain - Makes it rain in an area, healing all allies in a 500 aoe by 25hp per second and giving enemies a "Wet" buff that lasts for 8 seconds after they leave the aoe(while wet, enemy heroes with hydrolocation will see you). rain lasts for 15 seconds
Water Form - turns your body into water, making you invulnerable to skills but makes you move slowly. you get the skills evaporate and subskill condensate while in water form. Evaporate - makes you invisible. Condensate - turns you into water form again. You also get the subskill Human form to return back into being human. While in water form, you have Hydrolocation throughout the duration of your water form. (which means you see enemies even on land)(casting time is 10 seconds)
Implode - Makes yourself explode. Cannot be used while evaporated. Deals damage in an AoE and deals more damage while you're in an area with water.
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
I would make some random suggestions,samanic spells?Something Classic?Maybe bloodlust?
Necromancy?Raide deads?(skeletons),or something like doom,which silences enemies.Also another cool idea would be "Black Hole" which would suck units toward him damaging them.Also something like "Black Magic" would fit,you could make a spell which hex enemies?
And about pyromancer....Fire gusts around the enemy unit,surrounding him and rendering him vulnurable to pyros fire power...You could name it "Fire Blast" ?
And last one spell for hydromancer,Hydromancer uses his water abilities to attack the enemy.He uses "Tsunami" a wave of water comes toward enemies dealing AOE damage.
Hope they helped...
 
Ideas

I felt the need to pretty this up.
I am not creative with names so change them if necessary ;D

Pyro

Fire Ball
As the spell is casted a big ball of fire is conjured in front of the caster, he pushes it and it rolls forward until it dies down.

Flame Tomb
Creates a bubble of flame in a 100-100 radius around the caster, if an enemy enters that bubble it damages them over time.

(a simple one)
Rippling Inferno
The caster slams his staff into the ground shooting flames in a big circle around him.

That's all I can think of, I could get some other elemental ones but i'm pretty lazy.

What would be really cool is if you put a space between your sentences.
 
Level 7
Joined
Jun 29, 2008
Messages
156
Pyromancy - Pyro Ghost :: Creates pyro ghost at (your hero name or unit) that ghost deals fire damage every 2 seconds and (your hero name or unit) deals splash damage for 5/10/15/20 sec and 30/30/25/25 cooldown. - Pyro and Blast :: - shoots a big flame missle that will deal 100/150/200/250 damage and 30/40/50/60 over time damage,in the end (your hero name or unit) will be buffed from Pyro Ghost.Thats for now ::.::
 
Level 6
Joined
Feb 23, 2008
Messages
302
Meta:
Mana Condensation - Concentrates mana into a ball of pure energy that when released will cause excessive destruction of mana in an area. (the animation is like a big ball that becomes big and then explodes, skill is like EMP of kael)

Absorb - Absorbs a magic attack while this skill is activated which will protect your body. Then if you get damaged by another magic skill, the absorbed magic attack will damage the caster of that skill. (so it works like this, maybe you get chain lightninged, and it will normally deal 150 damage, you will absorb that and it someone uses impale on you, you will get damaged but he will take the 150 damage of the chain lightning). You can only absorb while this skill is activated.

Channel - Channels a magic damage that will actually hit you into the nearest enemy excluding the caster while you have this buff. If you have Absorb on and no enemy is around, you get to absorb the damage.

Mana drain - steals mana from an enemy and give it to you, the link is not channeling so you can move while the skill is activated but it will be broken if either you or your target casts a skill.
 
Level 6
Joined
Feb 23, 2008
Messages
302
fire:

Trailblazer - Makes the ground burn when you walk in it(firefly like skill)

water:

Dehydrate - Slowly dehydrates target enemy's mana.
Hemorrhage - Distrups the regular blood flow of a target, making him bleed from the inside. He gets damaged by "X" every second and gets damaged by "X" when he casts a skill. Hemorhhage lasts for 12 second.
 
Last edited:
Level 10
Joined
Jan 28, 2009
Messages
442
Shamanic Spell Ideas

Power Pack: Creates a stationary pack of power that increases the morale of nearby friendly units.

Totem Animal: Summons all the Shaman's totem animals. Only the Shaman can see his own totem animals. As the Shaman obtains Power, he may befriend more totem animals.

Ability for Totem Animal:
Unhide: The totem animal reveals itself briefly, spreading panic, and jinxing nearby enemy units who see it.

Shamanic Conversion (Ulti): The Shaman calls forth many spirits. They will dance around his body, and through his soul. One will eventually impale his entire body on a spear of earth, suck out all his organs, and replace them with new ones made of powerful quartz. The Shaman's Mana and Hit Point regeneration rates increase permanently.

Couldn't come up with a 4th shamanic spell. Inspired by real lore and hippie legends.
 
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