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Need some Item Ideas.

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The Sword of Dal'garoth

"A sword used by Dal'garoth to summon millions of demons on planet Ain"
Gives +15 Agility
+15 Int
+The ability to summon demons(Fel hounds low level)

I want the 2nd rep for this... I don't like doubleposting.

Heyda and Dalda

"Heyda and Dalda, the swords of Ice and Magma combined together to use their powers against their owner's enemies."
+10 Str
+5 Int
+5 Agi
+Summons Heyda and Dalda, 2 spirits that burn and freeze enemies.

"Heyda"

"Heyda was made by Hydron to clash against Dalda"
+5 Str
+5 Int
+Summons Heyda, the spirit of ice that freezes enemies.

"Dalda"

"Dalda was made by Magnalon to reign against the forces of Ice, and kill Hydron"
+5 Agi
+5 Str
+Summons Dalda, the spirit of fire that burns enemies.

"Plantirion"

"Plantirion was constructed by Plantrion, the lord of the void, to fuse his body with his weapon in order to conquer galaxies."
+10 agi
+10 Str
+Summons Plantirion, the spirit of the Void, which uses it's abilities to revive the corpses of the fallen, to serve under the might of Plantrion.

"Heyda, Dalda and Plantirion"

"Heyda and Dalda, combined with Plantirion, the sword of the void"
+20 agi
+20 Str
+20 Int
+Summons Heyda, Dalda and Plantirion to serve under their owner's will, to freeze, burn and rise fallen corpses.

ALL OF THEM ARE UNIQUE AND MUST BE CONTROLED BY 1 HERO AT A TIME! IF A HERO WITH 1 OF THESE DIES, THESE ITEMS MUST DROP IMMEDIATELY! (Except from the first one)
 
Cursed Claymore:

The Cursed Claymore was used by kings in the anceint times to disencourage treason and to curse prisioners as an alternative to death, however on the odd occasion that it did kill somebody it is rumoured that minions rise from the corpse.

+10 strength
+15 Agility
-5 intelligence?

Ability: Upon attacking there is a 15% chance that it will curse the attacked unit and cause them to continously lose hp and mana, if a unit dies when afflictict by this curse they will raise a weak insectile beast.
Dps: 10
Dps (mana): 15
Duration: 10 seconds

Crown of the fallen:

The crown used to shame criminals as they are sentanced to dead, it has been scroched nd burned many times as the criminal wearing it was melted alive. thus giving it immence power over fire.

+10 intelligence
-5 Strength?

Ability: When the unit wearing this takes damage their is a 30% chance they will create a ring of fire around them witch will constantly damage anything within the circle, including the unit iself and anyother friendlys.
Dps: 10
Duration: 15 seconds
AOE: 400

Dagger of Demise:

A dagger used many centuries ago in a secret combat art, it was deadly, and one touch of it's enchanted blade would be the end of you. the only reason this combat art stopped was because they all fought eachother, and slowly their numbers decresed to naught.

+25 damage
+5 intelligence
+14 agility

Ability: upon attacking an opponant has a 5% of banashing them to the atherwolld, they will then return beaten and exghusted 10 seconds later.
attack and movement speed decrease: 20%
damage decrease: 10%
damage sustained: damage of carrying unit/2
duration: 10 seconds

Toxic Plant:

A vile plant found only in the most disgusting places imaginable, it's presence alone kills animals in a matter of minutes and withers other plantlife in seconds.

-5 strenght
-5 agility
-5 intelligence
-100% damage

(you ma now be thinking wtf? is wrong with this item -100% damage? only neg stats? well, thats cos it has awsomely powerful abilities)

Ability 1:'ultimate annihalation' every 0.5 seconds all units friend or foe will lose 1.5x strenght of the carrieing hero's hp and will lose 2x intelligence of the hero's mana.
also they will be slowed by 75% in attack and movement speeds.

Ability 2: 'putrid gas' upon attack instead of dealing damage it will poison the target with an incredably strong poison witch has a 10% chance of making them lose 1/2 their hp every 10 seconds.

Duration of both: until out of range
AOE: 300


Shard of the Void:

apparently this game from the Void inbetween dimentions, it's mere existance proves that some things may never be explained.

no stats changes
no abilities

Living Void (summons a unit):

Created by fusing a whole inventory of 'Shard of the Void's

The living void consumes all it approches, as well as draw them in, it has no pysical existance therefor appears to be nothing.

damage: 0-0
Abilities: Rift disruption: creates a rift inwitch all nearby units are sucked into but once the rift impoldes they are sent flying away damaging them based on the distanced they flew.

???:

what on earth could this be?

+10 armour
+10 damage
+1 all attributes

ability: (cast on a point) a whirlpool swpawns in a large area, in the centre of this a sea drake, all units are drawn toward the sea drake and when reach him he will send them plunging under the water to their demise, when the spell ends all the units that have been sent under the water will be projectile fung out of the whirl pool (around the edges of it in a big circle)
The longer the unit was submerged the more damage it takes and the longer it takes for it to recover from shock, when a unit is shocked it has reduced movement speed and damage.
Duration: 1.5x the time a unit was submeged for.
Damage: 15x time submerged for.
Spell lenght: 10 seconds.

Soul smasher:

A forbidden weapon, to never be used in combat because it was so dangerous and beleived to destroy the very soul of people it slayed, and has been locked away for five melleniums, after it first slew a human and a ghostly spirit seemed to arise from the body and shatter.

+40damage
-10 agility
+5 strength

Ability 1: 'Sould Smash' when slaying an opponant, the units very spirit arises from the body and shatters, this frightends nearby bodies and makes the units body impossible to reanimate or russerrect, unless it's spirit is restored by the sword second ability.
frightend units will run away in fear and lose all their armour
Duration: 5 seconds
AOE: 400

Ability 2: 'Soul tranceplant' splits the users soul half (makes user lose half their currant hp) The soul peice then splits iteself again to match how many units that have lose their soles are nearby, it will then return to them and automatically reanimate them, they will be russerected with hp equal to: Half the useers hp upon casting/number of units witch have lost their soles nearby. If no sould nearby are found the soul will simply return to the casters body and reattach itself.
AOE: 400
 
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Robe of Keen
*Worn by Kirlon, the robe were made by the finest tailors in the region."
Gives +10 intellect.
Gives +2 to armor.
------------------------------------------
Recipe
Second +Rep please.

Knights Blade
"A standard blade given to the knights."
+5 Damage
+10 Strength

Paladins Sword
"A sword given the a paladin apprentice."
+5 Intellect
+5 Strength
+10 Damage

Binded Together

Blade of the Grand Crusader
"The Blade of the Grand Crusader was a symbol of hope in the wars agaisnt the orcs. This sword was once held by Grand Crusader Joseph, who sacraficed himself to save his land."
+25 Damage
+15 Strength
+10 Intellect
-5 Agility
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Nice description,really.I like it,except the last part.If the killed units by "this" item spawn smaller creeps,i will have my map overun by mini-creeps:D
+rep and gonna add it.

EDIT: Stathisdjs you have a great imagination really,but my map is not the type of the map you need to summon many creeps...there are already a lot of creeps in the battlefield if you add more you are going to have serious problems :D

Can you modify it a bit?Don't change it cause i like the idea,and about the 2nd rep sure after i spread.
 
Drop of Water/Piece of Earth/Blaze of Fire

"There is some mystery behind this item"
(Dropped by creeps with a drop rate of 0.5%)

Soul of Water/Earth/Fire

"What could be the use for this soul?"
(Combined with 2 lesser items of the same kind)

Eternal Soul

+Revives the Hero carrying this item once within 60 seconds
Permanent
Unique
(Combined with the 3 elemental souls)
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
Pure epicness...couldn't think of any better sort of event to add in the upcoming version.You certainly deserve 3rd rep for this :D:xxd:


Toxic Plant:

A vile plant found only in the most disgusting places imaginable, it's presence alone kills animals in a matter of minutes and withers other plantlife in seconds.

-5 strenght
-5 agility
-5 intelligence
-100% damage

(you ma now be thinking wtf? is wrong with this item -100% damage? only neg stats? well, thats cos it has awsomely powerful abilities)

Ability 1:'ultimate annihalation' every 0.5 seconds all units friend or foe will lose 1.5x strenght of the carrieing hero's hp and will lose 2x intelligence of the hero's mana.
also they will be slowed by 75% in attack and movement speeds.

Ability 2: 'putrid gas' upon attack instead of dealing damage it will poison the target with an incredably strong poison witch has a 10% chance of making them lose 1/2 their hp every 10 seconds.

Duration of both: until out of range
AOE: 300
Damn...that gave me a cool idea,i might also do this as a mini-event.Teleport all heroes to a small arena type terrain where they have to cross the terrain without getting killed by those EVIL plants...or i could just use it as an item,as you described :p,will decide later :p
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
They need description but meh,i can think some,thanks +rep.

EDIT:
Drop of Water/Piece of Earth/Blaze of Fire

"There is some mystery behind this item"
(Dropped by creeps with a drop rate of 0.5%)

Soul of Water/Earth/Fire

"What could be the use for this soul?"
(Combined with 2 lesser items of the same kind)

Eternal Soul

+Revives the Hero carrying this item once within 60 seconds
Permanent
Unique
(Combined with the 3 elemental souls)
Until mow,i modified this one...and used it in my map.
I will try and use most of your ideas.
 
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