Cursed Claymore:
The Cursed Claymore was used by kings in the anceint times to disencourage treason and to curse prisioners as an alternative to death, however on the odd occasion that it did kill somebody it is rumoured that minions rise from the corpse.
+10 strength
+15 Agility
-5 intelligence?
Ability: Upon attacking there is a 15% chance that it will curse the attacked unit and cause them to continously lose hp and mana, if a unit dies when afflictict by this curse they will raise a weak insectile beast.
Dps: 10
Dps (mana): 15
Duration: 10 seconds
Crown of the fallen:
The crown used to shame criminals as they are sentanced to dead, it has been scroched nd burned many times as the criminal wearing it was melted alive. thus giving it immence power over fire.
+10 intelligence
-5 Strength?
Ability: When the unit wearing this takes damage their is a 30% chance they will create a ring of fire around them witch will constantly damage anything within the circle, including the unit iself and anyother friendlys.
Dps: 10
Duration: 15 seconds
AOE: 400
Dagger of Demise:
A dagger used many centuries ago in a secret combat art, it was deadly, and one touch of it's enchanted blade would be the end of you. the only reason this combat art stopped was because they all fought eachother, and slowly their numbers decresed to naught.
+25 damage
+5 intelligence
+14 agility
Ability: upon attacking an opponant has a 5% of banashing them to the atherwolld, they will then return beaten and exghusted 10 seconds later.
attack and movement speed decrease: 20%
damage decrease: 10%
damage sustained: damage of carrying unit/2
duration: 10 seconds
Toxic Plant:
A vile plant found only in the most disgusting places imaginable, it's presence alone kills animals in a matter of minutes and withers other plantlife in seconds.
-5 strenght
-5 agility
-5 intelligence
-100% damage
(you ma now be thinking wtf? is wrong with this item -100% damage? only neg stats? well, thats cos it has awsomely powerful abilities)
Ability 1:'ultimate annihalation' every 0.5 seconds all units friend or foe will lose 1.5x strenght of the carrieing hero's hp and will lose 2x intelligence of the hero's mana.
also they will be slowed by 75% in attack and movement speeds.
Ability 2: 'putrid gas' upon attack instead of dealing damage it will poison the target with an incredably strong poison witch has a 10% chance of making them lose 1/2 their hp every 10 seconds.
Duration of both: until out of range
AOE: 300
Shard of the Void:
apparently this game from the Void inbetween dimentions, it's mere existance proves that some things may never be explained.
no stats changes
no abilities
Living Void (summons a unit):
Created by fusing a whole inventory of 'Shard of the Void's
The living void consumes all it approches, as well as draw them in, it has no pysical existance therefor appears to be nothing.
damage: 0-0
Abilities: Rift disruption: creates a rift inwitch all nearby units are sucked into but once the rift impoldes they are sent flying away damaging them based on the distanced they flew.
???:
what on earth could this be?
+10 armour
+10 damage
+1 all attributes
ability: (cast on a point) a whirlpool swpawns in a large area, in the centre of this a sea drake, all units are drawn toward the sea drake and when reach him he will send them plunging under the water to their demise, when the spell ends all the units that have been sent under the water will be projectile fung out of the whirl pool (around the edges of it in a big circle)
The longer the unit was submerged the more damage it takes and the longer it takes for it to recover from shock, when a unit is shocked it has reduced movement speed and damage.
Duration: 1.5x the time a unit was submeged for.
Damage: 15x time submerged for.
Spell lenght: 10 seconds.
Soul smasher:
A forbidden weapon, to never be used in combat because it was so dangerous and beleived to destroy the very soul of people it slayed, and has been locked away for five melleniums, after it first slew a human and a ghostly spirit seemed to arise from the body and shatter.
+40damage
-10 agility
+5 strength
Ability 1: 'Sould Smash' when slaying an opponant, the units very spirit arises from the body and shatters, this frightends nearby bodies and makes the units body impossible to reanimate or russerrect, unless it's spirit is restored by the sword second ability.
frightend units will run away in fear and lose all their armour
Duration: 5 seconds
AOE: 400
Ability 2: 'Soul tranceplant' splits the users soul half (makes user lose half their currant hp) The soul peice then splits iteself again to match how many units that have lose their soles are nearby, it will then return to them and automatically reanimate them, they will be russerected with hp equal to: Half the useers hp upon casting/number of units witch have lost their soles nearby. If no sould nearby are found the soul will simply return to the casters body and reattach itself.
AOE: 400