I have been trying to create a trigger that will rename a town to whatever the player typed into the chat box. A dialog menu shows up it gives a list of current towns and their names (It is assumed that the player will eventually own more then one town). Once the player clicks on a town he/she then types something in the chat box that will be the town name. This is the trigger so far.
First Trigger
First Trigger
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Events
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Player - Player 1 (Red) types a chat message containing -Rename Town as An exact match
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Conditions
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NumberofTowns Greater than 0
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Actions
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Dialog - Show Towns for Player 1 (Red)
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Events
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Dialog - A dialog button is clicked for Towns
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dialogebutton[7]
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Then - Actions
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Game - Display to Player Group - Player 1 (Red) the text: (Please type in a new name for your town + TownName)
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Wait 5.00 seconds
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Trigger - Run Naming Your town contd <gen> (ignoring conditions)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dialogebutton[8]
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Then - Actions
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Dialog - Hide Towns for Player 1 (Red)
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Else - Actions
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Events
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Conditions
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Actions
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Set TownName = (Entered chat string)
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Game - Display to Player Group - Player 1 (Red) the text: (Your Town is now named + TownName)
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