- Joined
- Oct 18, 2007
- Messages
- 930
Ok here is the deal, i have made a camera system for my Ultimate LTW right, and it works Fine but, only on player 1!
why does this happen??
Triggers
why does this happen??
Triggers
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Camera 1
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Events
- Player - Player 1 (Red) types a chat message containing -camera as An exact match
- Player - Player 2 (Blue) types a chat message containing -camera as An exact match
- Player - Player 3 (Teal) types a chat message containing -camera as An exact match
- Player - Player 4 (Purple) types a chat message containing -camera as An exact match
- Player - Player 5 (Yellow) types a chat message containing -camera as An exact match
- Player - Player 6 (Orange) types a chat message containing -camera as An exact match
- Player - Player 7 (Green) types a chat message containing -camera as An exact match
- Player - Player 8 (Pink) types a chat message containing -camera as An exact match
- Player - Player 9 (Gray) types a chat message containing -camera as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -camera as An exact match
- Player - Player 11 (Dark Green) types a chat message containing -camera as An exact match
- Conditions
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Actions
- Set DialogNumber = (Player number of (Triggering player))
- Dialog - Clear Dialog[DialogNumber]
- Dialog - Change the title of Dialog[DialogNumber] to Set Camera Distance
- Dialog - Create a dialog button for Dialog[DialogNumber] labelled Default Distance
- Set DialogButton0[DialogNumber] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[DialogNumber] labelled Medium Distance
- Set DialogButton1[DialogNumber] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[DialogNumber] labelled Far Away Distance
- Set DialogButton2[DialogNumber] = (Last created dialog Button)
- Dialog - Show Dialog[DialogNumber] for (Player(DialogNumber))
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Events
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Camera Dialog 1
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Events
- Dialog - A dialog button is clicked for Dialog[1]
- Dialog - A dialog button is clicked for Dialog[2]
- Dialog - A dialog button is clicked for Dialog[3]
- Dialog - A dialog button is clicked for Dialog[4]
- Dialog - A dialog button is clicked for Dialog[5]
- Dialog - A dialog button is clicked for Dialog[6]
- Dialog - A dialog button is clicked for Dialog[7]
- Dialog - A dialog button is clicked for Dialog[8]
- Dialog - A dialog button is clicked for Dialog[9]
- Dialog - A dialog button is clicked for Dialog[10]
- Dialog - A dialog button is clicked for Dialog[11]
- Conditions
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Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton0[(Integer A)]
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Then - Actions
- Camera - Reset camera for (Player((Integer A))) to standard game-view over 0.70 seconds
- Player Group - Remove (Player((Integer A))) from Users
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton1[(Integer A)]
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Then - Actions
- Set Camera_Distance[(Integer A)] = 2000.00
- Player Group - Add (Player((Integer A))) to Users
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton2[(Integer A)]
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Then - Actions
- Set Camera_Distance[(Integer A)] = 2700.00
- Player Group - Add (Player((Integer A))) to Users
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Events
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Camera Loop
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) is in Users) Equal to True
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Then - Actions
- Camera - Set (Player((Integer A)))'s camera Distance to target to Camera_Distance[(Integer A)] over 0.10 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Events