- Joined
- May 4, 2010
- Messages
- 614
i am useing a trigger where a hero levels to lvl 30 and it is replaced (can do that bit) but i am trying to use a dialog to pick what you evolve into next here is the trigger i have got so far
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Events
- Unit - A unit Gains a level
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Conditions
- (Unit-type of (Leveling Hero)) Equal to Kobold
- (Hero level of (Leveling Hero)) Greater than or equal to 30
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Actions
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to Pick your evolution
- Dialog - Create a dialog button for Dialog labelled Kobold Worrior
- Set DialogeButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Kobold Geomancer
- Set DialogeButton[2] = (Last created dialog Button)
- Dialog - Show Dialog for (Owner of (Leveling Hero))
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Events
- Dialog - A dialog button is clicked for Dialog
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogeButton[1]
- Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogeButton[1]
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Then - Actions
- Unit - Replace (Leveling Hero) with a Kobold Worrior using The old unit's relative life and mana
- Selection - Select (Last created unit) for (Owner of (Leveling Hero))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogeButton[2]
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Then - Actions
- Unit - Replace (Leveling Hero) with a Kobold Geomancer using The old unit's relative life and mana
- Selection - Select (Last replaced unit) for (Owner of (Leveling Hero))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)