- Joined
- Apr 15, 2009
- Messages
- 13
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Open Dialog
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Skill Gain
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Actions
- Dialog - Show Dialog_Attributes for (Owner of (Triggering unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Agi_5
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Then - Actions
- Hero - Modify Agility of (Triggering unit): Add 5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Int_5
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Then - Actions
- Hero - Modify Intelligence of (Triggering unit): Add 5
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to Str_5
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Then - Actions
- Hero - Modify Strength of (Triggering unit): Add 5
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events
Oh and here is variables set in map loading ,
- Dialog - Create a dialog button for Dialog_Attributes labelled Intelegence + 5
- Set Int_5 = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog_Attributes labelled Strenght + 5
- Set Str_5 = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog_Attributes labelled Aggility + 5
- Set Agi_5 = (Last created dialog Button)