- Joined
- Jan 11, 2009
- Messages
- 3,414
Hello again!
I have a design problem in WiF that i need help solving regarding trading ships traveling from port to port as a mean of income.
The idea is, that every x seconds, trade ships would spawn att ports around the map and travel to allied ports.
Now, here's the thing: obviously, having one trade ship from each of your ports travel to each port of all of your allies won't do. Too many ships would spawn.
Instead we had the idea of having the two closest ports of each of your allies send trade ships between eachother. However, you want players who have more ports to recieve more trade deliveries - and besides, it can create complications in situations like the british-american trade, the US starts with ports in france, and somehow, you'd rather want to have the ports in the mainland to be the most relevant ones in this case (aswell as with other places that might be important for trade). You could propably attach a kind of relevance factor to each port, although i still can't seem to wrap my head around how this whole system would be designed!
Any help to get?
I have a design problem in WiF that i need help solving regarding trading ships traveling from port to port as a mean of income.
The idea is, that every x seconds, trade ships would spawn att ports around the map and travel to allied ports.
Now, here's the thing: obviously, having one trade ship from each of your ports travel to each port of all of your allies won't do. Too many ships would spawn.
Instead we had the idea of having the two closest ports of each of your allies send trade ships between eachother. However, you want players who have more ports to recieve more trade deliveries - and besides, it can create complications in situations like the british-american trade, the US starts with ports in france, and somehow, you'd rather want to have the ports in the mainland to be the most relevant ones in this case (aswell as with other places that might be important for trade). You could propably attach a kind of relevance factor to each port, although i still can't seem to wrap my head around how this whole system would be designed!
Any help to get?