- Joined
- Sep 29, 2006
- Messages
- 447
ok so im making a map called Space Orcs and the heroes are almost done. i just need some ability ideas for two of my heroes. the heroes are the Mini-Gunner, and the Special Operative. ill list their current abilities and their role. In this map you can switch between any of 11 classes at any time, so each class is specialized. also this is an AoS style map with control points.
Mini-Gunner: specializes in large infantry confrontations. can mow down a great deal of lightly armored infantry at a time but does not do well versus vehicles or heavily armored infantry.
Abilities:
Overcharge - the mini-gunner overcharges his weapon, firing at three times the speed for a short duration, but while overcharging he moves incredibly slowly. once the overcharge has finished, the mini-gunner is unable to move or attack until his weapon cools down.
Defensive Gunner - the mini-gunner sacrifices mobility for increased range and attack power. while in this stance he cannot move but can deal more damage at a greater range.
Rage Aura - the mini-gunner inspires a deadly rage in his allies, which increases the rate at which they attack.
<NEED AN ULTIMATE!>
Special Operative: Excellent in sneak attacks and disrupting combat. keep her away from the front lines. she is good in one to one confrontations.
Abilities:
<NEED A DAMAGING SPELL>
Cryogenic Sleep - causes all enemy organic units around the Special Operative to fall into a deep sleep for X seconds.
Jet Pack - The Special Operative takes to the skies, protecting her from the attacks of most ground units, but allowing her to only target air units.
<NEED AN ULTIMATE!>
and here's a picture of the two, the special operative is on the left and the mini-gunner on the right
here's a couple other screenshots of my map
Mini-Gunner: specializes in large infantry confrontations. can mow down a great deal of lightly armored infantry at a time but does not do well versus vehicles or heavily armored infantry.
Abilities:
Overcharge - the mini-gunner overcharges his weapon, firing at three times the speed for a short duration, but while overcharging he moves incredibly slowly. once the overcharge has finished, the mini-gunner is unable to move or attack until his weapon cools down.
Defensive Gunner - the mini-gunner sacrifices mobility for increased range and attack power. while in this stance he cannot move but can deal more damage at a greater range.
Rage Aura - the mini-gunner inspires a deadly rage in his allies, which increases the rate at which they attack.
<NEED AN ULTIMATE!>
Special Operative: Excellent in sneak attacks and disrupting combat. keep her away from the front lines. she is good in one to one confrontations.
Abilities:
<NEED A DAMAGING SPELL>
Cryogenic Sleep - causes all enemy organic units around the Special Operative to fall into a deep sleep for X seconds.
Jet Pack - The Special Operative takes to the skies, protecting her from the attacks of most ground units, but allowing her to only target air units.
<NEED AN ULTIMATE!>
and here's a picture of the two, the special operative is on the left and the mini-gunner on the right
here's a couple other screenshots of my map