I'm at a loss with good ideas for abilities. Let me give the readers an idea of what I'm looking for so they understand what fits in the context of the map. Each class has 3 specializations (they are heavily based off Morrowind) and when that specialization is selected their abilities switch. Let me give you a rundown of my specialization list:
-Alteration
-Conjuration
-Illusion
-Destruction
-Restoration
-Stealth
-Blunt
-Blade
-Block
-Spear
-Archery
-Duel Wield
-2 Handed Weapons
-Hand to hand
So, for example, the Pilgrim class will specialize in "Restoration", "Block", and "Blunt". When they need to heal or apply buffs, they switch to "Restoration". When in combat they'll be switching between "Blunt" and "Block" (as long as they have a blunt weapon (mace or axe) equipped or a shield.
I need at least 3 abilities for each specialization, specifically the ones that involve melee attacks.
Any ideas?
-Alteration
-Conjuration
-Illusion
-Destruction
-Restoration
-Stealth
-Blunt
-Blade
-Block
-Spear
-Archery
-Duel Wield
-2 Handed Weapons
-Hand to hand
So, for example, the Pilgrim class will specialize in "Restoration", "Block", and "Blunt". When they need to heal or apply buffs, they switch to "Restoration". When in combat they'll be switching between "Blunt" and "Block" (as long as they have a blunt weapon (mace or axe) equipped or a shield.
I need at least 3 abilities for each specialization, specifically the ones that involve melee attacks.
Any ideas?