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Need minimum and maximum extent values for an import model

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Level 3
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Aug 31, 2015
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22
please can anyone with knowledge on this subject able to find a better solution for the current min/max extent values of this model? when I view this model ingame at a big size it is cut off by camera bounds at many angles. big as in the length of 3 castles side by side. :ogre_love:

http://www.hiveworkshop.com/forums/...167780/?prev=search=rope%20bridge&d=list&r=20

also its near impossible to try and move this doodad when holding down leftclick and trying to move it :(

edit: I have war3 model editor so I can enter the values myself
 
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Level 15
Joined
Oct 29, 2012
Messages
1,474
I have two possible solutions...

1- Use the lowest Max Scale in Object Editor (probably 0.01) and see how that works, try different values.

2- Otherwise, enter Wc3ModelEditor, open the model, go to "Windows" tab and enter "Model Editor"... Selecting all vertices by "Left-Click" and grab them all. Then in the model editor window, you can see above something like "Scaling"... (Not sure which tab)
Enter equal X, Y and Z values (I mean if you put X value as 10 , all Y and Z values should be 10 , or your model will be stretched wrongly).
And then , save the model and re-import it into Warcraft. (Make you sure you reset Max and Min Scales in Object editor if you ever changed them).

This should be moved to World Editor Help Zone , maybe?

Good luck.
 
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