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[Altered Melee] Need ideas for Lizard Man spells

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Level 8
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Mar 15, 2007
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Hello all! I'm in the process of adding a couple factions to my map, Barbarians: The Dark Ages, and one of them is the Lizard men. The problem I'm having right now, is that I can't seem to come up with ideas for spells for the Lizard men spell casters. The basic spell caster is the Shaman, and the advanced one is the Witch Doctor. Any and all ideas are appreciated and remember: the more, the better!

SHAMAN
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WITCH DOCTOR
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Level 14
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Jun 15, 2016
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Here are some more---

Shaman:
- Spiritual Tracking: The caster gains vision of all nearby "moving" enemy units inside large radius, for short time or until they stop moving.
- Blood Bowl: Deals fixed damage to a friendly unit, remove all negative buffs from nearby friendly units.
- Bad Omen: Curses a target unit. When this unit dies, disarm nearby non-hero units for short time and damage them based on target's maximum health.

Witch Doctor:
- Murky Bolt: Slow a target's attack speed and give that amount to this caster.
- Skeletal Gargantuan: Raises a creature from a corspe, also benefits Murky Bolt's effect from the caster.
- Congealed Mist: Temporary hide a target non-hero unit from the map, stop all of its activities.
 
Level 28
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Shed Tail (Passive, One Use): When the caster drops below 5% HP, it summons a 200 HP decoy unit in the shape of its tail that instantly casts Taunt. The caster permanently loses 200 HP.
Lethargy (Passive): Gains +5 mana regen if not moving during the day day and 0.5 at night. Moves slightly slower at night.


Shaman:

* Blessing of the Ancestors (Autocast): Gives a buff to an allied unit. The unit's next attack has a 25% chance to cast Purge, 25% chance to cast Slam, 25% chance to have Lightning Shield and 25% chance to cast Chain Lightning. The buff dissipates after the next attack.
** Alternate version (Salamanders instead of Thunder Lizards): 25% chance to have Permanent Immolation (despite the name, still dissipates after the attack), 25% chance to cast Breath of Fire, 25% chance to cast Firebolt, and 25% chance to cast a 1-wave Rain of Fire.
* Steelscales (Active, AoE): Allied units in an area around the caster gain 2 armor and have a chance to deflect Piercing attacks while the buff is active.

Witch Doctor

* Swamp Soup (Active): Creates a cauldron at a target point. Buffs allies (bloodlust, increased damage) and debuffs enemies (slow, blindness) near the cauldron.
* Snakes on the Plain (Active): Targets an area. Summons up to X snakes with poisonous attacks at random points in the area.
* Marsh Madness (Active): Targets an enemy. Target unit is forced to attack the closest unit that it is allied with.
 
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