Shed Tail (Passive, One Use): When the caster drops below 5% HP, it summons a 200 HP decoy unit in the shape of its tail that instantly casts Taunt. The caster permanently loses 200 HP.
Lethargy (Passive): Gains +5 mana regen if not moving during the day day and 0.5 at night. Moves slightly slower at night.
Shaman:
* Blessing of the Ancestors (Autocast): Gives a buff to an allied unit. The unit's next attack has a 25% chance to cast Purge, 25% chance to cast Slam, 25% chance to have Lightning Shield and 25% chance to cast Chain Lightning. The buff dissipates after the next attack.
** Alternate version (Salamanders instead of Thunder Lizards): 25% chance to have Permanent Immolation (despite the name, still dissipates after the attack), 25% chance to cast Breath of Fire, 25% chance to cast Firebolt, and 25% chance to cast a 1-wave Rain of Fire.
* Steelscales (Active, AoE): Allied units in an area around the caster gain 2 armor and have a chance to deflect Piercing attacks while the buff is active.
Witch Doctor
* Swamp Soup (Active): Creates a cauldron at a target point. Buffs allies (bloodlust, increased damage) and debuffs enemies (slow, blindness) near the cauldron.
* Snakes on the Plain (Active): Targets an area. Summons up to X snakes with poisonous attacks at random points in the area.
* Marsh Madness (Active): Targets an enemy. Target unit is forced to attack the closest unit that it is allied with.