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Need hero abilities based on their weapons

Level 30
Joined
Apr 6, 2010
Messages
3,218
Greatly inspired by Northrend Bound's system where holding a weapon grants you two abilities:

Unarmed:
  • Disarm: Disables the target unit's weapon-based abilities.
  • Mine Now!: Replace Unarmed abilities with the target's weapon abilities, while replacing the target's with Unarmed abilties.

Spear: Gives extra range.
  • Throw: Deals high damage to the target unit, replaces weapon abilities with Unarmed.
  • Receive Charge: Reduces range and sets movement speed to zero but grants a big damage bonus.

Axe:
  • Catch Shield: Reduces enemy armor and disables Shield abilities.
  • Decapitate: Greatly reduces attack speed, but gives Critical Strike and extra damage.

Warpick: Gives extra range.
  • Smash: Deals high damage and greatly reduces armor. Target and caster are stunned for the duration of the spell.
  • Hook: Target unit's movespeed is greatly reduced.

Misericorde:
  • Coup de Grâce: Deals extra damage for every debuff currently on the target.
  • Hamstring: Target takes damage and is Crippled.

Quarterstaff: Gives extra range:
  • Leap: Jumps to target area.
  • Stunning Blow: Target enemy takes damage and is Stunned. Has a passive chance to trigger on attack.
 
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Level 11
Joined
Aug 24, 2022
Messages
434
Well, I don't know if you are looking for heavy custom abilities (triggers), or just custom abilities using warcraft templates, or HERO or UNITS abilities... But here is my 0,01 cent to your request:

  • Sword:
  1. Life Steal (Least);
  2. Bladestorm (Deals damage to all enemies nearby);
  3. Berserker (Increase attack speed);
  • Spear (Piercing Related):
  1. Faerie Fire (Active armor reduction);
  2. Corruption (Passive armor reduction on attacks)
  3. Vorpal Blades (Piercing attack that also hit targets behind the primary target);
  4. Firebolt (Active that deals damage and stuns the target)
  5. Shadow Strike (Active, that throws an envenomed spear, dealing damage and slowing);
  6. Increased base attack range, if melee or ranged;
  • Bow:
  1. Critical Strike;
  2. Envenomed Weapons (Passive poison);
  3. Trueshot Aura (Passive damage bonus, for itself or for the group);
  • Unarmed:
  1. Bash;
  2. Firebolt (With melee cast range, that stuns and deals damage);
  3. Evasion;
  4. Increased base attack speed;
  • Scythe:
  1. Life Steal (Greater);
  2. Shockwave (Cutting wave that deals damage);
  3. High Damage, Slow attack speed;
  4. Finger of Death (Melee cast range, deals a lot of damage);
  • Tonfa:
  1. Drunken Brawler (Passive evasion AND critical);
  2. Orb of Slow (Passively has a chance to slow target);
  • Chakram:
  1. Chain Lightning (Chakram bounces on targets, dealing damage);
  2. Bouncing Attack (Ranged, If Chakram is thrown);
  3. Fast attack speed;


In my project, I have a Swordmaster, a Spearmaster, a Ranger and a Sentinel. Maybe they can give you some ideas.

This is everything I could remember/think for now.
 
Level 18
Joined
Dec 20, 2012
Messages
269
Well, I don't know if you are looking for heavy custom abilities (triggers), or just custom abilities using warcraft templates, or HERO or UNITS abilities... But here is my 0,01 cent to your request:

  • Sword:
  1. Life Steal (Least);
  2. Bladestorm (Deals damage to all enemies nearby);
  3. Berserker (Increase attack speed);
  • Spear (Piercing Related):
  1. Faerie Fire (Active armor reduction);
  2. Corruption (Passive armor reduction on attacks)
  3. Vorpal Blades (Piercing attack that also hit targets behind the primary target);
  4. Firebolt (Active that deals damage and stuns the target)
  5. Shadow Strike (Active, that throws an envenomed spear, dealing damage and slowing);
  6. Increased base attack range, if melee or ranged;
  • Bow:
  1. Critical Strike;
  2. Envenomed Weapons (Passive poison);
  3. Trueshot Aura (Passive damage bonus, for itself or for the group);
  • Unarmed:
  1. Bash;
  2. Firebolt (With melee cast range, that stuns and deals damage);
  3. Evasion;
  4. Increased base attack speed;
  • Scythe:
  1. Life Steal (Greater);
  2. Shockwave (Cutting wave that deals damage);
  3. High Damage, Slow attack speed;
  4. Finger of Death (Melee cast range, deals a lot of damage);
  • Tonfa:
  1. Drunken Brawler (Passive evasion AND critical);
  2. Orb of Slow (Passively has a chance to slow target);
  • Chakram:
  1. Chain Lightning (Chakram bounces on targets, dealing damage);
  2. Bouncing Attack (Ranged, If Chakram is thrown);
  3. Fast attack speed;


In my project, I have a Swordmaster, a Spearmaster, a Ranger and a Sentinel. Maybe they can give you some ideas.

This is everything I could remember/think for now.
Honestly it's both for heroes and units. For heroes I prefer heavy custom abilities to make them more unique. There's only so much you can do before the abilities become samey though thinking up magic abilites is easier atleast for me.

Good call on Vorpal Blades, I'm gonna use that on a spear unit soon. Usually I think of Cleave instead of that.

Thanks for responding! I would implement cleavinghammer's and your suggestions to my maps eventually.
 
Level 30
Joined
Apr 6, 2010
Messages
3,218
Chain:
  • Garrote: Targets an enemy in melee range. Deals [25/100/300] damage if the target is [facing/turned to the side/has its back to] the caster.
  • Strangle: Targets an enemy in melee range. Target and caster are immobilized (Sleep-based debuff), target takes high damage every second until dead or the caster is interrupted.
 
Level 30
Joined
Apr 6, 2010
Messages
3,218
Whip: Very slow attack speed, gives Critical Strike.
  • Faster, You Dogs!: Targets an allied unit. Target takes high damage but it and surrounding allies get a boost to move and attack speed.
  • Tangled Up: (Aerial Shackles)

Shield: Increases armor.
  • Deflect: While active, greatly reduces incoming damage at the cost of mana.
  • Throw: Targets a point. All units between the caster and the point take high damage. Replaces weapon abilities with Unarmed.

Gohei: Reduces damage to 1, but auto-attack dispels every buff on the target.
  • Exorcize: Deals high damage to summoned units.
  • Purify: targets an enemy. Dispels all buffs on enemies and all debuffs on allies.

Leg (for very large units/heroes only):
  • * OM NOM NOM *: Instantly restores a large amount of health, replaces weapon abilities with Unarmed.
  • And Beat You With It: Targets a unit. Deals enormous damage and reduces movespeed to 10%. Leg lasts for 15 strikes (refreshed when the spell is recast), then replaces weapon abilities with Unarmed.

Lariat:
  • Noose (Channeling): Targets a unit. Target is progressively slowed for the duration of the spell. If the spell is not interrupted, the unit dies.
  • Lasso: Targets a small area. Targets one unit at random (ally or enemy) and drags them towards the caster.
 
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