- Joined
- Dec 26, 2010
- Messages
- 401
I've recently (like today) started a project, I was drawing up ideas for the first hero after distracting myself from poorly terraining.
I'm kind of stumped right now on the final aspects of the ultimate. A couple of abilities will be altered based on the tactical stance a player chooses (i.e. Offensive will grant increased damage and reduced damage ability cooldowns/costs, defensive will grant increased damage reduction and enhance survival abilities, while a balanced choice will enhance both offensive and defensive abilities but with reduced effect in respect to a pure offense or defense choice.)
Without further to do, here's my current hero idea.
Basically going for a bit of a badass warrior mage.
That's all I have for this hero right now, if anyone is wondering on the map type, it's most likely going to be single player campaign style.
Thanks in advance.
I'm kind of stumped right now on the final aspects of the ultimate. A couple of abilities will be altered based on the tactical stance a player chooses (i.e. Offensive will grant increased damage and reduced damage ability cooldowns/costs, defensive will grant increased damage reduction and enhance survival abilities, while a balanced choice will enhance both offensive and defensive abilities but with reduced effect in respect to a pure offense or defense choice.)
Without further to do, here's my current hero idea.
A fallen hero of ages past, so long ago did it fight and die for a cause far greater than one could comprehend. He was the guardian, the sentinel of an immense power; for six hundred years did he succeed in his task, but the power faded from the world, and with it; him. Now all that remains is a specter of his once glorious being in a darkened vengeance against time itself and the intent to unleash it's malice.
Thunder Sword: Slams the ground in front of the hero with a bolt of lightning, damaging all enemies in a line.
Meteor Strike: Calls a meteor to strike the target area, dealing damage and stunning enemies.
(Offensive) Energy Discharge: Every time the Risen is attacked or attacks there is a chance the enemy will suffer a powerful discharge of energy.
(Defensive) Unbreakable Armor: All incoming spell and physical damage is reduced.
(Balanced) Living Steel: The hero regenerates life at an increased rate, critical attacks are now stronger. (This most likely will be changed, given any ideas or not)
Recall: Any spell has a chance of being cast again a second time, at no cost to the hero, but reduced damage. (75% normal damage on spells, 50% damage on ultimate)
Catastrophe: (Ultimate)
(Defensive) Implosion: Draws all creatures into the center of the spell focal point, causing massive damage.
Thunder Sword: Slams the ground in front of the hero with a bolt of lightning, damaging all enemies in a line.
Meteor Strike: Calls a meteor to strike the target area, dealing damage and stunning enemies.
(Offensive) Energy Discharge: Every time the Risen is attacked or attacks there is a chance the enemy will suffer a powerful discharge of energy.
(Defensive) Unbreakable Armor: All incoming spell and physical damage is reduced.
(Balanced) Living Steel: The hero regenerates life at an increased rate, critical attacks are now stronger. (This most likely will be changed, given any ideas or not)
Recall: Any spell has a chance of being cast again a second time, at no cost to the hero, but reduced damage. (75% normal damage on spells, 50% damage on ultimate)
Catastrophe: (Ultimate)
(Defensive) Implosion: Draws all creatures into the center of the spell focal point, causing massive damage.
Basically going for a bit of a badass warrior mage.
That's all I have for this hero right now, if anyone is wondering on the map type, it's most likely going to be single player campaign style.
Thanks in advance.