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Need help with running and walking animations

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Jan 8, 2018
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So I managed to make the walking anim with help from youtube but I want my units to start running again when they are attacked or attacking
 
Level 7
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Sep 4, 2016
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Your question isn't entirely clear, but if I understand correctly, you want to set units to have a walking (slower) animation in at some point or in response to some event, and then you want them to switch back to a running animation when they are attacked or start an attack?

If this is the case, then you should be able to do the other trigger you need with two events: 1. 'a unit is attacked' and 2. 'a unit attacks a unit', and a condition of 'triggering unit equal to <intended unit>'.
Then set the trigger actions similar to what you have, but I presume 'remove cinematic animation tag', and changing the walking speed to a higher number as desired.

Basically, I think you should be able to use a similar trigger, different events, and parallel actions that change it in the other way (to normal running).
 
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