- Joined
- Jan 28, 2010
- Messages
- 4
so the goal I have with this is, each player gets a spirit(wisp), the spirit will have some abilities to select a race, then the spirit will have some abilities to select a hero, this will spawn a hero and some units at the spirit's position while playing an effect, this will let the player choose where they start on my map,
I have created a basic map with some triggers to suss out whether it is a good idea and what limitations it will have
but I have run into a problem, no matter what I do it summons the same hero(The paladin), I have fiddled with everything I can think of so I need some more eye's to see what I have done wrong
here is two of the triggers, there are four but the only thing that changes is what ability it is suppose to be detecting and what unit to spawn
the only thing I can think of is it might something to do with the abilities, I remember someone having similar trouble but I am failing to find the thread
I have created a basic map with some triggers to suss out whether it is a good idea and what limitations it will have
but I have run into a problem, no matter what I do it summons the same hero(The paladin), I have fiddled with everything I can think of so I need some more eye's to see what I have done wrong
here is two of the triggers, there are four but the only thing that changes is what ability it is suppose to be detecting and what unit to spawn
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SpiritSpawnHumanPaladin
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Paladin (Spirit)(Human)
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Actions
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Unit - Create 1 Paladin for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
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Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
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Unit - Remove (Casting unit) from the game
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SpiritSpawnHumanBloodMage
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Blood Mage (Spirit)(Human)
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Actions
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Unit - Create 1 Blood Mage for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
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Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
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Unit - Remove (Casting unit) from the game
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the only thing I can think of is it might something to do with the abilities, I remember someone having similar trouble but I am failing to find the thread
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