- Joined
- Sep 15, 2022
- Messages
- 5
Not so long ago I had an idea of a healing spell for my map. The format of the map implies the fight between two teams of players. Between battles, teams can buy various supplies, including scrolls. The ability I'm talking about is activated by one of these scrolls and, by killing the activating player, it gives the remaining team members the same percentage of health as he had at the time of death. As an example: a unit uses an ability when its health is 70%. So, if another unit has 10%, it restores its 80%. I've tried different methods, but it all comes down to summing up the percentages. Please, if you know how to solve this, help me out. 
