- Joined
- Apr 26, 2008
- Messages
- 830
well okay i will tell you my problem, you meaby think it´s easy but it doesn´t well i tried to make this abillity
and i wanted to add when the triggering unit (attackign unit) attacks the target unit(attacked unit) a sfx at the origin to make it look like an explosion BUT... it didn´t worked so i made some trigger (3) see yourself +rep to the one who solve this...
TRIGGERS:
the trigger works but not if i do autocast so basically i want a trigger that detects when the play actives/deactives autocast
and i wanted to add when the triggering unit (attackign unit) attacks the target unit(attacked unit) a sfx at the origin to make it look like an explosion BUT... it didn´t worked so i made some trigger (3) see yourself +rep to the one who solve this...
TRIGGERS:
the trigger works but not if i do autocast so basically i want a trigger that detects when the play actives/deactives autocast
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