need help please

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when my unit casts a spell he does his damage right away and then all the special effects are after that. my special effects make an explosion. instead of having the damage when i first decide to cast my spell on the target is there anyway to have it when there is the explosion on my special effects?
 
Recommend making the damage a trigger and making the actual spell do 0 damage
 
yeah i made the spell do 0 damage but what do i do to make a spell act during the trigger...is it an action? if so which one?
 
well i did..

6) What is a Dummy Unit/Caster?
A Dummy Unit/Caster is a non-selectable, invisible unit that it only created to carry out a function of a trigger.

but i dont understand what triggers and things you actually use..how do you make a dummy unit etc?
 
If you're at least somewhat familiar with using triggers, you could try making one where it detects when a unit casts a spell.

(Event - A unit [Casts a spell])

Then have the trigger create whatever special effect you want on the unit that the spell was targetted at.

(Action - Create special effect [attached to the [origin]] of [Event response - targetted unit] using [model of whatever special effect you want]

I'm not too sure.... that was just off the top of my head. Good luck with your spell.
 
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