- Joined
- Aug 5, 2010
- Messages
- 147
Made an ability, life drain based, that creates a wisp on the overhead of targeted unit, the wisp is deleted after 0.20 seconds and then aoe damage is dealt around the unit along with an explosion effect, whilst this is acceptable it isnt exactly what i want.
I want it to create a wisp on the overhead of a unit during the life drain effect and do Aoe Damage and an explosion effect once the Life Drain effect has finished.
I created a rough trigger that is functional but isnt exactly what i want. i could probably do this myself but theirs probably a better way to do it than the way im thinking, also its 3:30am.
I want it to create a wisp on the overhead of a unit during the life drain effect and do Aoe Damage and an explosion effect once the Life Drain effect has finished.
I created a rough trigger that is functional but isnt exactly what i want. i could probably do this myself but theirs probably a better way to do it than the way im thinking, also its 3:30am.
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Soul Explosion
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Soul Explosion [Ultimate]
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Soul Explosion [Ultimate] for (Triggering unit)) Equal to 1
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Then - Actions
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Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using units\nightelf\Wisp\Wisp.mdl
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Wait 0.20 seconds
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Special Effect - Destroy (Last created special effect)
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Wait 0.20 seconds
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Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
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Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 300.00 at (Position of (Target unit of ability being cast)), dealing 500.00 damage of attack type Spells and damage type Normal
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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