- Joined
- Dec 9, 2014
- Messages
- 176
I need a way to cure the problem of only having 6 inventory slots in my RPG. While I would love to use some of the extravagant and awesome bag systems, I don't know how well they would work with the current systems I have for stacking and equipment, and I don't know Jass which a lot of them use.
So I was thinking about using an ability that instantly moves heroes over from a spot on the map the player will never see and changes their ownership from neutral passive to the player. Give the heroes the model of a closed chest and make it so they can't move or fight and are invulnerable. When the ability is used, a temporary region is created around your hero, if you leave this region the "chests" will change owner to say, neutral passive and will be instantly moved to the area of the map the player doesn't see and the region will be removed. The ability's level ca be upgraded every 10 levels, adding another chest to the stash and thereby increasing the stash size. This is a singleplayer map so I think this should work. I just need to know where I should start lol.
So I was thinking about using an ability that instantly moves heroes over from a spot on the map the player will never see and changes their ownership from neutral passive to the player. Give the heroes the model of a closed chest and make it so they can't move or fight and are invulnerable. When the ability is used, a temporary region is created around your hero, if you leave this region the "chests" will change owner to say, neutral passive and will be instantly moved to the area of the map the player doesn't see and the region will be removed. The ability's level ca be upgraded every 10 levels, adding another chest to the stash and thereby increasing the stash size. This is a singleplayer map so I think this should work. I just need to know where I should start lol.