Hey guys, here's the cheese.
Imagine a board game, lets say for example just a row with 10 squares which the player is about to walk over. Ive built up mine like this but larger, and im needing help how to make the player move from square to square.
Each square is also a region ofcourse, so when the player rolls it's twp dices (D6) and gets, lets say 5, the players unit is going to walk on each of the regions between the one he stood on and the one he will finally land on.
I want to use the (Move Instantly) command to each region, but somehow this has to be done smooth.
Reason i cant do this is because doing this manually and simple will take ages since the player can roll anything from 2 to 12 etc.(The Dice trigger is no problem im fine)
What i need is somehow a system that makes the regions into numbers so a trigger can recognise these numbers when the player roll his dice.
Meaning instead of saying - Move to Z, Move to X, Move to Y - it is instead going to do - Move (Players Rolled Dice) Steps.
Is this even possible? I know for sure people are pretty experienced here and might come up with something.. perhaps any use of hashtables?
Anyways i would really admire that sweet fellow who will make me happy with this.
Imagine a board game, lets say for example just a row with 10 squares which the player is about to walk over. Ive built up mine like this but larger, and im needing help how to make the player move from square to square.
Each square is also a region ofcourse, so when the player rolls it's twp dices (D6) and gets, lets say 5, the players unit is going to walk on each of the regions between the one he stood on and the one he will finally land on.
I want to use the (Move Instantly) command to each region, but somehow this has to be done smooth.
Reason i cant do this is because doing this manually and simple will take ages since the player can roll anything from 2 to 12 etc.(The Dice trigger is no problem im fine)
What i need is somehow a system that makes the regions into numbers so a trigger can recognise these numbers when the player roll his dice.
Meaning instead of saying - Move to Z, Move to X, Move to Y - it is instead going to do - Move (Players Rolled Dice) Steps.
Is this even possible? I know for sure people are pretty experienced here and might come up with something.. perhaps any use of hashtables?
Anyways i would really admire that sweet fellow who will make me happy with this.