Hey all!
Not sure if this post is in the right place, but looking at "Request a Resource" makes me believe it's only for models and graphical stuff. Looking at the description of "Triggers & Scripts" it clearly states that "if you need help getting started with a trigger, this is not the right place — use the World Editor Help Zone." So I hope this is the right place for this!
I've started to make a map based on the well known board game Settlers of Catan.
You will find info about the map further down the post.
I need help
I have put the last two weeks of my time into the project and now sadly, I can't continue because I lack the skills required to make variable-based complex triggers that is still needed to complete the map.
The things that still needs triggers are:
I have attached the map so that you can give it a go!
In-game commands are atm: -reg (regenerate resources) -ready (start game) and -roll (roll the dice)
Info about game and Map:
Before game start:
The map is for 4 players, red, blue, orange and white "settler". The game begins with random generation of resources: sheep, clay, stone, tree and wheat in 65 regions of a total 69 random regions (13 of each resource) which leaves 4 spaces empty (aka. deserts which yields no income of any sort).
Along with that, there are also 65 randomly generated numbers between 2 and 12 (Except the number 7, I'll come to this) in the 65 regions that now contains a random resource.
Host can now type -reg to regenerate resource and number locations, this works until all 4 players have typed -ready.
Game start:
When all 4 players have typed -ready, a random player is picked to begin placing his first free settlement and road. When the settlement and road is placed by that player, turn goes over to next player in line: (if orange was picked (player 3) then its now whites turn (player 4) to place his/her first settlement and road. Next up is now player 1 and then it's player 2. When player 2 have placed his first settlement and road he may place another settlement and road since he was the last one in line. When this is done, turn goes over to player 1, then player 4 and lastly player 3 (who got to start). So all in all, all 4 players will start the game by placing 2 free settlements and 2 free roads.
Player who was picked to start (player 3 orange) now has a timer of 60 seconds to make his turn, player starts by rolling the dice by typing -roll. If a resource have the random number that is rolled, all players gain 1 of that resource for each nearby settlement they have to the region (2 if they've upgraded to a city). If player 3 orange have enough resources he can now (within his turn of 60 seconds or until "-done") either build a road, a settlement, upgrade a settlement to a city, buy a developer card or trade resources with other players. After 60 seconds has passed (or player typed "-done") the turn goes over to the next player (player 4 white in this case) and procedure continues like this)
Number 7:
If a player rolls a 7, that player gets to move the Robber. The Robber is placed on a region to block that regions source of income until moved and also the player steals a random resource from a random player who has a settlement/city connected to the region. (Often placed on region that player with the most points has settlements/citys around and that has numbers like 6, 8 and 9 (which rolls most often). Another thing with #7 is that you may have a maximum of 7 resources on you, if you have 8 or more you have to discard half that amount. For example: If you have 8 resources, you trash 4 (selected by you) gathered resources. If you have 9 you also trash 4. (10 = 5, 11 = 5, 12 = 6 and so on). When number 7 is rolled again, the rolling player moves the robber to another region.
Costs:
(Development cards can only be played on the players next turn after obtaining the card)
Screenshots:
Thanks for reading!
Not sure if this post is in the right place, but looking at "Request a Resource" makes me believe it's only for models and graphical stuff. Looking at the description of "Triggers & Scripts" it clearly states that "if you need help getting started with a trigger, this is not the right place — use the World Editor Help Zone." So I hope this is the right place for this!
I've started to make a map based on the well known board game Settlers of Catan.
You will find info about the map further down the post.
I need help
I have put the last two weeks of my time into the project and now sadly, I can't continue because I lack the skills required to make variable-based complex triggers that is still needed to complete the map.
The things that still needs triggers are:
- Turn-based system
- Generated income when typing -roll
- Frequent updating point-status, longest road, largest army in multiboard
- Trading system
- Robber functions (Also needs a unit, working on this)
I have attached the map so that you can give it a go!
In-game commands are atm: -reg (regenerate resources) -ready (start game) and -roll (roll the dice)
Info about game and Map:
Before game start:
The map is for 4 players, red, blue, orange and white "settler". The game begins with random generation of resources: sheep, clay, stone, tree and wheat in 65 regions of a total 69 random regions (13 of each resource) which leaves 4 spaces empty (aka. deserts which yields no income of any sort).
Along with that, there are also 65 randomly generated numbers between 2 and 12 (Except the number 7, I'll come to this) in the 65 regions that now contains a random resource.
Host can now type -reg to regenerate resource and number locations, this works until all 4 players have typed -ready.
Game start:
When all 4 players have typed -ready, a random player is picked to begin placing his first free settlement and road. When the settlement and road is placed by that player, turn goes over to next player in line: (if orange was picked (player 3) then its now whites turn (player 4) to place his/her first settlement and road. Next up is now player 1 and then it's player 2. When player 2 have placed his first settlement and road he may place another settlement and road since he was the last one in line. When this is done, turn goes over to player 1, then player 4 and lastly player 3 (who got to start). So all in all, all 4 players will start the game by placing 2 free settlements and 2 free roads.
Player who was picked to start (player 3 orange) now has a timer of 60 seconds to make his turn, player starts by rolling the dice by typing -roll. If a resource have the random number that is rolled, all players gain 1 of that resource for each nearby settlement they have to the region (2 if they've upgraded to a city). If player 3 orange have enough resources he can now (within his turn of 60 seconds or until "-done") either build a road, a settlement, upgrade a settlement to a city, buy a developer card or trade resources with other players. After 60 seconds has passed (or player typed "-done") the turn goes over to the next player (player 4 white in this case) and procedure continues like this)
Number 7:
If a player rolls a 7, that player gets to move the Robber. The Robber is placed on a region to block that regions source of income until moved and also the player steals a random resource from a random player who has a settlement/city connected to the region. (Often placed on region that player with the most points has settlements/citys around and that has numbers like 6, 8 and 9 (which rolls most often). Another thing with #7 is that you may have a maximum of 7 resources on you, if you have 8 or more you have to discard half that amount. For example: If you have 8 resources, you trash 4 (selected by you) gathered resources. If you have 9 you also trash 4. (10 = 5, 11 = 5, 12 = 6 and so on). When number 7 is rolled again, the rolling player moves the robber to another region.
Costs:
- Road: 1 clay 1 tree
- Settlement: 1 clay 1 tree 1 sheep 1 wheat
- City: 2 wheat 3 stone
- Development card: 1 sheep 1 wheat 1 stone
(Development cards can only be played on the players next turn after obtaining the card)
- 14x Knight cards (can be used to move the robber)
- 2x Monopoly cards (can be used to steal all other players resources of a specific type)
- 5x Victory cards (can be played to gain 1 victory point, often not played until you know you will win by playing it)
- 3x Progress cards (can be played to obtain 2 free resources selected by player)
- 2x Building cards (can be played to build 2 free roads)
- 1 settlement equals 1 victory point
- 1 city equals 2 victory points
- player with longest connected road (minimum of 5 connected) equals 2 victory points
- player with the largest army (minimum of 3 played) equals 2 victory points
- 1 victory card equals 1 victory point
Screenshots:
Thanks for reading!