Hello everyone. I recently started creating a nostalgic Mario Party style map. I have most of the map and idea figured out, but I need help with a roadblock.
I'm trying to start the initial dice roll, where four players roll the dice to find the turn order.
I need help triggering the roller so that it doesn't repeat numbers for each player.
Currently, my dice roll will roll a random number between 1 and 10. It'll post the number above the corresponding unit's head, much like Mario Party. But sometimes, actually every time, at least two units have the same number. Is there a way to trigger it so that when it picks a random number, it removes it from the random number queue? Or does anyone have a better idea of how to go about this setup?
I'm trying to start the initial dice roll, where four players roll the dice to find the turn order.
I need help triggering the roller so that it doesn't repeat numbers for each player.
Currently, my dice roll will roll a random number between 1 and 10. It'll post the number above the corresponding unit's head, much like Mario Party. But sometimes, actually every time, at least two units have the same number. Is there a way to trigger it so that when it picks a random number, it removes it from the random number queue? Or does anyone have a better idea of how to go about this setup?
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Roll Effect
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Roll
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Actions
- Set Roll[(Player number of (Owner of (Casting unit)))] = (Random integer number between 1 and 10)
- Trigger - Turn off (This trigger)
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Events