- Joined
- Nov 13, 2006
- Messages
- 1,814
Hy, my probleme is:
i want to create a rpg big map, and the when begin the map have many hero, i create regions(near every regions have a neutral hero) and a wisp and wisp if go on region with trigger kill the wisp and hero move instatly on another location and change owner player 1. when the hero grown up to level 30 have a choose will be good/or evil and will be replaced this old hero,kill with trigger the old and create a new but the new hero dont know what hero choose the player and how identify this hero lv.
exemple have 4 hero:
demon hunter 0033 <gr>
keeper grown 0045 <gr>
warden 0009 <gr>
priestes moon 0097 <gr>
and near every hero have a region and player wisp walk on thios region and player was choosed warden 009 <gr>, but in trigger dont store and attache this this hero to the player1 exemple
i want to create a rpg big map, and the when begin the map have many hero, i create regions(near every regions have a neutral hero) and a wisp and wisp if go on region with trigger kill the wisp and hero move instatly on another location and change owner player 1. when the hero grown up to level 30 have a choose will be good/or evil and will be replaced this old hero,kill with trigger the old and create a new but the new hero dont know what hero choose the player and how identify this hero lv.
exemple have 4 hero:
demon hunter 0033 <gr>
keeper grown 0045 <gr>
warden 0009 <gr>
priestes moon 0097 <gr>
and near every hero have a region and player wisp walk on thios region and player was choosed warden 009 <gr>, but in trigger dont store and attache this this hero to the player1 exemple