- Joined
- Jul 6, 2008
- Messages
- 11,326
Okay, so the deal is that for my map, Nation Builder ALPHA, I'm going to need few systems. since I'm not exactly very advanced with data and don't want to use trrigers, I may need your help with these two:
1. Zombiefication system. Kinda similar to Empires & Nations one, only I want to make mine Data-based. So I was thinking to do it this way:
all the units have abilities to Morph into zombies, and their actors have events to modelswap when that happens, and there is also a dummy unit owned by neutral-hostile in middle of the map, and so the dummy has a passive aura that gives a control of specific units to hostile trough an aura that effects an entire map. By the way, zombies are unselctable and have timed life.
So I figured how I do this myself, but I just need some questions to be answered:
-Will an "aura" that will pick psionic organic units in an entire map (Max map size) be very inneficient thing to do and impact FPS and I should better concentrate on doing the give-to-hostile thing with trrigers? If yes, I'd be greateful if someone would show me the trriger I could use so it wouldn't cause leaks.
-How can you make weapon's attack trriger the attacked unit to activate some kind of ability it has?
2. Aircraft system. Firstly, I need help with an ability for structure so that the structure would "release" a bomber that would be uncontrolable and would fly to area where the ability targeted and would drop a nuke there, but could be destroyed by enemy on the way, which would lead to no nukes beeing dropped.
Also, how do I make aircraft spin around in circles when not doing anything, or make it return to airbase from which it was released after not recieving any orders? I want to make a more realistic aircraft system, mostly like the one from Rise of Nations. Could you help me figuting out how can I achieve that?
1. Zombiefication system. Kinda similar to Empires & Nations one, only I want to make mine Data-based. So I was thinking to do it this way:
all the units have abilities to Morph into zombies, and their actors have events to modelswap when that happens, and there is also a dummy unit owned by neutral-hostile in middle of the map, and so the dummy has a passive aura that gives a control of specific units to hostile trough an aura that effects an entire map. By the way, zombies are unselctable and have timed life.
So I figured how I do this myself, but I just need some questions to be answered:
-Will an "aura" that will pick psionic organic units in an entire map (Max map size) be very inneficient thing to do and impact FPS and I should better concentrate on doing the give-to-hostile thing with trrigers? If yes, I'd be greateful if someone would show me the trriger I could use so it wouldn't cause leaks.
-How can you make weapon's attack trriger the attacked unit to activate some kind of ability it has?
2. Aircraft system. Firstly, I need help with an ability for structure so that the structure would "release" a bomber that would be uncontrolable and would fly to area where the ability targeted and would drop a nuke there, but could be destroyed by enemy on the way, which would lead to no nukes beeing dropped.
Also, how do I make aircraft spin around in circles when not doing anything, or make it return to airbase from which it was released after not recieving any orders? I want to make a more realistic aircraft system, mostly like the one from Rise of Nations. Could you help me figuting out how can I achieve that?