- Joined
- Jul 6, 2008
- Messages
- 11,326
Okay, so I'm making a map and I got three major problems.
1. When you double-click on a building and there's a building of same type that's under construction nearby, it selects only the buildings under construction, even if you double-click on ones not under construction.
2. I want all players at begining to be hostile or at least neutral with no shared vision, but able to ally, unally, share vision and share control with anyone they want to. Any help with setting this?
3. Victory conditions. See, at begining every player gets a unit. When it dies, the player looses. Oh, at begining all the players (I picked them all with active players, hope this doesn't pick neutral and hostile, only the playing palyers and AI players) belong to one group, and when the player looses the special unit and looses, he gets removed from group. Then I wanted to make so it would make a player that belong to that group check, and so if it would show that there is only one palyer left, he would win. But I kinda failed here, could you explain me how tio set up this trriger? I'm kinda bad with trrigers.
I'll be much apprecaited if you'll help me and give some feedback. I will definetly give you rep and probably even put you in the credits list.
1. When you double-click on a building and there's a building of same type that's under construction nearby, it selects only the buildings under construction, even if you double-click on ones not under construction.
2. I want all players at begining to be hostile or at least neutral with no shared vision, but able to ally, unally, share vision and share control with anyone they want to. Any help with setting this?
3. Victory conditions. See, at begining every player gets a unit. When it dies, the player looses. Oh, at begining all the players (I picked them all with active players, hope this doesn't pick neutral and hostile, only the playing palyers and AI players) belong to one group, and when the player looses the special unit and looses, he gets removed from group. Then I wanted to make so it would make a player that belong to that group check, and so if it would show that there is only one palyer left, he would win. But I kinda failed here, could you explain me how tio set up this trriger? I'm kinda bad with trrigers.
I'll be much apprecaited if you'll help me and give some feedback. I will definetly give you rep and probably even put you in the credits list.