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Need Feedback: Dragon's Den

Discussion in 'Terrain Board' started by andreariona, Sep 6, 2012.

  1. andreariona

    andreariona

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    Current version of one of the dungeon terrain on my project. I felt like quite unsatisfied with the result especially on the tile since I think it doesn't bend well. :vw_death:

    Yes, I'm not using ingame provided tiles.

    Any feedback how to improve them visually is pretty much appreciated. Thanks.

    Previous Version
    [​IMG]
    [​IMG]


    Current Revision Based from Feedbacks
    [​IMG]


    Size Comparison Between the Unit and Terrain
    [​IMG]
     
    Last edited: Sep 10, 2012
  2. Pharaoh_

    Pharaoh_

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    Other than the tileset, which is very repetitive, the absence of cracks on the ground and manual bumps from place to place with a small width, it looks nice.
     
  3. andreariona

    andreariona

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    thanks for the feedback. can't deny that the tile looks very much repetitive, perhaps I should make another earthly tile and mix them up.

    the theme of the dungeon was originally based from this concept (without the magma):
    spoiler
    [​IMG]
     
  4. Lordkoon

    Lordkoon

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    I'd suggest changing the tile around the rocks and crystals to look more like they are coming from the ground and not sticked to it. Also it is too flat for a cave/den. Perhaps playing with the raise/lower tool can fix it. But yes the tile does need to go.
     
  5. Piwlady

    Piwlady

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    it seems tad flat and monotone, try to get some tile variation and height variaton there. Maybe you could also tweak fog to give it bit more atmosphere.
     
  6. Sin'dorei300

    Sin'dorei300

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    It's too flat and needs more tile vars.
     
  7. andreariona

    andreariona

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    alright, thanks for the feedbacks. since everyone mentioning about the tile, I've retouch the current tile and made another one that similar with the rocks as well as a little bump on the ground. here is the current revision of the terrain, and I also put a unit for the size comparison between. any more feedback is always welcome.

    Current Revision
    [​IMG]


    Size Comparison Between the Unit and Terrain
    [​IMG]
     
  8. Maestros

    Maestros

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    Looking good, quick questions, those rocks and crystals, are they from wow? cause they look much like it :p

    EDIT: That redhead with the sword is that Erza? From Fairy Tail?
     
  9. andreariona

    andreariona

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    the crystal is obviously edited from WoW.
    and yes, it's erza in flame empress armor from fairy tail.
     
  10. SA Dashie

    SA Dashie

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    Looks nice so far. ^^
     
  11. Adiktuz

    Adiktuz

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    really nice quality... and erza looks so cool... I just hope that map doesn't lag...
     
  12. Maestros

    Maestros

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    This is awsome! Really, but i have to agree with Adiktuz on the lag/fps drop thing...
     
  13. andreariona

    andreariona

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    thank you for the compliments.

    hmm. if you mean lag because of doodad usage, that ain't gonna happen because I would usually geomerge a single model that I need in extra numbers into one to avoid using it in a "spam" way.
     
  14. Adiktuz

    Adiktuz

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    Lag because of the quality of the doodads used... :)

    anyway nice idea, trade-off between file size and lag...
     
  15. Maestros

    Maestros

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    What i meant, (and probably adiktuz too) is that, high definition doodadds and models, usually have great filrsizes, for example, i know some wow models which i love, but they are like, 5-10MB each... and in a full map they would be soooo laggy : /
     
  16. Adiktuz

    Adiktuz

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    Its mainly on the quality of the model... even if you don't spam, if they're high def, they could cause lag on older comps...
     
  17. Maestros

    Maestros

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    well yeah, i guess besides filesize, def also matters escpecially if the comp has an ancient graphics card...
     
  18. Adiktuz

    Adiktuz

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    personally, I only have lag for HD models, not for high file size models (yes I have some super high file size models that are not HD)... so it's not really on the file size...

    File size mainly affects what you can play in multiplayer and of course, willingness of people to download...
     
  19. andreariona

    andreariona

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    lol can you believe that the rocks and crystal mesh that I use there is below 30kb (outcluding the texture)?

    I know how to reduce the poly for models and making some models with a low polycount, so of course I wouldn't use such models with tremendous size. ^^'

    P.S.: the original erza mesh when the first time I covert it with milkshape is only like 52kb (before I bone and animate it). so no, I didn't put any models with the size above 1mb or so.
     
  20. Adiktuz

    Adiktuz

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    of course, textures take most of the file size of HD models... most high poly models which have high file sizes due to the poly count doesn't compare well with low poly models that have HD textures...