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Need Help With The Texture Import - Warcraft 3 Reforged

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Hello. Recently I attempted to replace reforged tiles existing on the dungeon terrain for my map (I've basically took brick, darkrocks and greystones textures and made them gray in gimp). However, I've encountered numerous issues when I tried to import them to Wc3 Reforged. I have read tutorials and I'm pretty sure that I didn't make a mistake (or I just don't see it). I've turned it into HD in the asset manager and put a good path ( _hd.w3mod\terrainart\dungeon\cave_brick_diffuse.dds for Bricks, for example), and I really don't know what to do.


I would appreciate someone to show me how to do it properly and point out where I have gone wrong. I attached files below (and a map) in case there is an issue with them.
 

Attachments

  • Searing Gorge.w3m
    98.8 MB · Views: 36
  • Replace_Brick.dds
    8 MB · Views: 29
  • Replace_Darkrocks.dds
    4 MB · Views: 28
  • Replace_Greystones.dds
    8 MB · Views: 28

Dr Super Good

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The hd prefix should be automatically generated. Put them at the path minus it ("w3mod\terrainart\dungeon\cave_brick_diffuse.dds") and mark them as a HD asset.

If these textures you made then be aware of the limitations of Warcraft III when processing DDS files. They should be DXTC5 encoded (I think) in order to work. I recall encodings like DXTC3 decoding as garbage.
 
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I tried this pathing and unfortunately it still does not work. Are you sure it is a problem with the encoding of my textures? If so, how do I change it? Sorry for asking so many questions, but I'm not really experienced in this stuff. Thank you in advance, tho!
 
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