- Joined
- Dec 14, 2014
- Messages
- 3
Hello. Recently I attempted to replace reforged tiles existing on the dungeon terrain for my map (I've basically took brick, darkrocks and greystones textures and made them gray in gimp). However, I've encountered numerous issues when I tried to import them to Wc3 Reforged. I have read tutorials and I'm pretty sure that I didn't make a mistake (or I just don't see it). I've turned it into HD in the asset manager and put a good path ( _hd.w3mod\terrainart\dungeon\cave_brick_diffuse.dds for Bricks, for example), and I really don't know what to do.
I would appreciate someone to show me how to do it properly and point out where I have gone wrong. I attached files below (and a map) in case there is an issue with them.
I would appreciate someone to show me how to do it properly and point out where I have gone wrong. I attached files below (and a map) in case there is an issue with them.