• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

need custom pathing maps

Status
Not open for further replies.
Level 9
Joined
Jul 10, 2011
Messages
562
hey guys :D

could one of you make me 2 pathing maps?

i need the pathing map for this models :

View attachment Drawbridge.mdx
View attachment TallWall.MDX

the paths for these models have to stay like they are when imported.

the first one is a drawbridge. for that one i need the pathing maps. i need one that blocks the path with that Magenta color but it also have to fit for the second model ^^ (they are nearly the same....just that one has a 'door')

the second pathing map should open the path through the door !!!and!!! make the drawbridge itself walkable. the drawbridge is walkable part is important.

the pathing maps shall fit for the values x=100 & y=100 (z is 100 too but id say thats not important ^^)


thanks in advance

greetz clapto



EDIT: i forgot to say '+rep for the maker' xD
 
Last edited:
You can't make the bridge walkable with the door path, because you'll get this:

attachment.php


I can make the paths anyway... you need to use invisible platforms to make bridge walkable.

Edit: Attached the paths, use de DrawbridgePath.blp to the TallWall model.
 

Attachments

  • blabla.jpg
    blabla.jpg
    45.8 KB · Views: 242
  • DrawbridgeDeathPath.blp
    1.1 KB · Views: 29
  • DrawbridgePath.blp
    1.1 KB · Views: 39
Level 9
Joined
Jul 10, 2011
Messages
562
thanks for them....:D +rep like i said.

found a tutorial (easy to understand :D) and made the pink pathing a bit more round and tried to make the bridge walkable but ran into some problems....maybe you can help there too ;D

heres the link to the thread....
 
Status
Not open for further replies.
Top