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Need a selection/deselection system

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Level 2
Joined
Apr 13, 2008
Messages
13
Hi! i need a trigger for my map thats has certain trained units non selectable but other trained units and units initially in the map selectable. I spent endless hours up trying to figure it out for myself (for once) but unfortanatly couldnt figure it out.:cry: plz help
 
Level 11
Joined
Oct 20, 2007
Messages
342
Hi! i need a trigger for my map thats has certain trained units non selectable but other trained units and units initially in the map selectable. I spent endless hours up trying to figure it out for myself (for once) but unfortanatly couldnt figure it out.:cry: plz help
  • Trigger 001
    • Events
      • Player - Player x Selects a unit
    • Conditions
      • (Triggering unit) Equal to (xxxx unit)
    • Actions
      • Selection - Remove (Triggering unit) from selection
 
Level 2
Joined
Apr 13, 2008
Messages
13
Ty... the only problem is they can do it real fast if they want to move them but no one will try that hard... and if they do... oh well.
 
Level 11
Joined
Oct 20, 2007
Messages
342
OR
If u wan the unit is unable to select by all player including can't been clicked
Add locust skill to the unit.
If ur unit going to same point every time.
then
event - unit order to target a point
- unit order to target a object
- unit order with no target
- target issue order point not equal to <your point>
condition - unit type of triggering unit equal to xxxx
Action - Order unit to attack move to xxx point.
 
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