• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

this unit selection is not working..

Status
Not open for further replies.

Kota

K

Kota

  • Units
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Footies = (Units in Rect 000 <gen>)
  • Unit Select
    • Events
      • Player - Player 1 (Red) Selects a unit
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • OnOff Equal to 0
          • ((Triggering unit) is in Footies) Equal to True
        • Then - Actions
          • Selection - Select Footies for Player 1 (Red)
          • Set OnOff = 1
        • Else - Actions
  • Unit Deselect
    • Events
      • Player - Player 1 (Red) Deselects a unit
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is in Footies) Equal to True
        • Then - Actions
          • Set OnOff = 0
        • Else - Actions

it works but it select all the units on the map, and also when i use it after using it about 6-7 times or spamming it the game freezes like b4

also when i select a unit that is not in the unit group.. it selects the unit group
 
Last edited by a moderator:
Put ((Triggering unit) is in Footies) Equal to True and "onoff" equal to 0 or 1 in the conditions of your triggers. Don't know if that helps (doubt it), but you don't need if/then/else conditions in these triggers...

How large is your region 000? Add a game message displaying the # of units in "Footies" whenever you select a unit in footies for debugging. If it's more than the units initially in region 000, something must be wrong with the map initialisation trigger...

Finally, use
  • and [[SIZE="1"].[/SIZE]/trigger] around your GUI triggers please...
 
Status
Not open for further replies.
Back
Top