- Joined
- Jul 10, 2007
- Messages
- 6,306
Things that need to be coded
Path-Finding: (1)
G, HPA*, JP for x,y,z space with crowd control and dynamic obstacles. Meshes should only be updated at the changes (don't update entire mesh). Starting with Recast/Detour and working from there.
AI: (2)
HTM, Behavior Trees
Networking: (1)
static loading, sharding, cloud (see photon)
Leap SDK: (1)
When Leap comes out, need people to specialize working with the sdk
Combat System: (1)
momentum of blow, properties, durability handling (resistance of armor against blow), blow collision handling (where impact occurred)
Path-Finding: (1)
G, HPA*, JP for x,y,z space with crowd control and dynamic obstacles. Meshes should only be updated at the changes (don't update entire mesh). Starting with Recast/Detour and working from there.
AI: (2)
HTM, Behavior Trees
Networking: (1)
static loading, sharding, cloud (see photon)
Leap SDK: (1)
When Leap comes out, need people to specialize working with the sdk
Combat System: (1)
momentum of blow, properties, durability handling (resistance of armor against blow), blow collision handling (where impact occurred)