v2022.04
Changed bounties for trade ships to be more lucrative to encourage raiding and replaced the inside joke ship names with real historical ships or famous fictional ships.
v2022.035 hotfix
-fixed a bug where a colony in the top right had no access to the sea.
-cleaned up tooltips
-reduced income across the board.
-reduced food costs for certain units
-fixed a bug where Murgul Reavers had extremely low build time.
-fixed a bug where alchemists cloak of flames ability could not target ships
-fixed several small terrain mistakes
v2022.03 ---> Major Update
-Cleaned up triggers substantially.
-Remade the entire middle portion of the map, expanding the island empires.
-Added several more key trade ports throughout the map.
-Fixed a bug where it was difficult for key ports to upgrade to colonies.
-Added five kinds of colonies key ports can upgrade into:
- Independent Colony: Hire mercenaries from the natives with powerful magic abilities
- Murgul Reaver: Cheap Amphibeous unit.
- Illusionist: Casts invisibility when deployed on land and creates illusionary doubles when crewing a ship.
- Shaman: Casts bloodlust when deployed on land and casts purge when crewed on a ship.
- Windcharmer: Casts faerie fire when deployed on land and creates a scroll of speed effect when crewed on a ship.
- Fortified Colony: Colony with extra HP, armor, and defensive abilities.
- Mercantile Colony: There are three types of mercantile colony that trade with eachother; spices wine and textiles. Each colony will trade with a random colony of each other resource, giving you additional income.
v2022.02
-Changed barracks to sell units instead of items for ease of use.
-Cleaned up hotkeys more.
-Changed game to 4 players.
-Fixed a bug where player 2 was dark green for some reason.
-Made Navigators easier to access in tech tree.
-Gave sloops more inate move speed.
-Changed domestic income to a peasant goldmine system to better enable diminishing returns.
-Cleaned up terrain of map & unit ownership quite a bit.
-Bolded keywords in tooltips.
v2022.01
-lengthened turn rates for bigger ships and lowered them for smaller ones to better differentiate sloops and frigates. Increased the build time of international trade ships to 1 minute.
v2022
-Fixed bugs.
-Cleaned up UI, grid hotkeys, etc.
-Fixed tooltips
-New tech tree
-Removed problem trees from some islands that were blocking line of sight.
-Domestic Income as an alternative stable source of income to trade.
-Added the academy and revamped units to make some of the land area in the map worth contesting with units so it's not just ships all the time.
-Added about 100 HP to every ship, to make micro more manageable.
-Made open source just in case someone is inspired enough to fight with my lazy spaghetti code from 2010.
vFINAL:
fixed an income trigger for orange and added custom mini map.
added allied trading.
v2.1A:
-fixed a lot of bugs, the game is now stable.
-created an alliance trigger set with commands.
-inserted a new savage ship, the Junk. Which is permanently invisible. Players will need to use navigators in order to combat this new ship.
v2.0C:
-fixed a lot of bugs.
V2.0B:
-Added in a new Techtree and adjusted the cost of some units.
-Added in new units.
-Fixed the bug where the Key Trade Ports in the middle were not the correct version of a Key Trade Port.
-Changed the models on Key Trade Ports and Colonies.
v2.0A:
-Added in a new terrain (not technically finished, needs retouching).
-Created 8 players
-players can now ally amongst them selves.
-The item to unit transfer trigger is no longer broken. (yes, its really fixed this time)
-Added in Colonies and Key Trade Ports.
-Created 5 central savage bases instead of the past 1 and a half.
-Enabled you to purchase savage ships at high cost.
-converted the barracks into an item merchant, to smooth the players ship making process.
v1.2B:
-made schooners have 2 slots correctly
-gave admirals more HP
-scaled down brawlers
-decreased unit build times
-admiral can no longer be transported
-Slowed every unit 25 move speed.
-Gave more/stronger towers to the player. Allowed him to build a small amount of towers and (depending on how he uses his resources, 1 or 2 extra trade ports)
-Fixed the range bug
-the soundset on merchant ships was replaced from peasant to NONE.
-Upgrade gold costs have been tweeked slightly.
v1.2A:
-fixed bug with brawler.
-Items deployed from ships will now be replaced with their corresponding units to the correct owner.
-Added many tooltips.
-Balanced new ship classes.
-Altered the movement speed.
v1.2:
-Added the Brawler.
-Items deployed from ships will now be replaced with their corresponding units correctly.
-Created two new ship classes. The Goliath Class Galleon and the Wraith Class Schooner.
-Fixed the sailor tooltip and added ship names for several vessels.
-Upped the cost of the Ship inventory upgrade and made the Goliath and Wraith class researches requirements.
-added 1 inventory slot to every ship.
-Ships can now move without footman. Footman are now loaded onto a vessel for upgraded speed.
v1.1C:
-Added an improved admiral system.
-fixed many tooltips.
-differentiated the upgraded ships.
-nerfed land units.
-added in the brigand.
Keywords:
Naval Tactics ships boats sea trade warcraft