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Naval Combat 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Fight the enemy fleet in this authentic and detailed :) sailing simulator.

This is the very first version, I created this map just to relax from working on my main map :), so updates will be rare, unless there is extreme concern from you.

Ships are controlled by arrows, they can crash on coast and to each other - the ship crashing system is very interesting, it uses complicated formulas to calculate the result of the crash - it looks almost real

The game also uses unique damage system, when every hit crashes some of the ships devices, making it less potent in combat.

Keywords:
ship, naval
Contents

Naval Combat 1.0 (Map)

Reviews
21:33, 28th Feb 2009 by bounty hunter2: Low quality map, Septimus had given enough reasons for me to set it to Rejected. Use EpicWar for maps like this.

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21:33, 28th Feb 2009 by bounty hunter2:
Low quality map, Septimus had given enough reasons for me to set it to Rejected. Use EpicWar for maps like this.
 
Level 12
Joined
Apr 15, 2008
Messages
1,063
Yeah, i forgot to change that, now it's corrected.
This is just an experiment, it's not supposed to be world-breaking map, so i didn't waste my time on such things as in-game description, game guide, ability descriptions, balancing and so on... still, it's fun to play and it's original, and a game takes about 10 minutes, so just try it!
 
Level 31
Joined
May 3, 2008
Messages
3,154
Original ? It isn't original, kitabatake already make such a map.

Terrain was poorly develop, hotkey doesn't work the way it should be. And what the hell the transportation ship for ? It seems to serve no function at all.

Lack of description is definetely a No and user doesn't know how much unit they need to kill in order to win.

I going to stick to 1/5.
 
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