- Joined
- Jan 18, 2005
- Messages
- 5,782
In a project I'm currently making, I though that after all land based missions, I could do also some on the sea. But I would like to offer something more interesting, not that just plain sea where all you do is mass ships. Naval combat in games is quite boring part of the most RTS out there, so there is no wonder many RTS games ditch this feature. As land combat already features some changes comparing to standard warcraft, I would like to hear some ideas what should I do with naval combat to make it more enjoyable. I wouldn't like to make too complex systems which take ages to debug and incompatible with AI. So far I have some thoughts of boarding (however not displaying units fighting) and slower ship turning. Anyone else have nice ideas?