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[Naruto Spell] Kakashi Sharingan [GUI/MUI] v1.2

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Description:
Kakashi's Eye Technikue Kamui


GUI/MUI by Shark_4_you (Sasuke32)

By focusing his Mangekyo Sharingan on a particular point, Kakashi can force that point to collapse in on itself, ultimately sending everything in the vicinity to another dimension.

In Other words creates a black hole that move the enemy units into the center of the "model" here and deal dmg.

Now Multi - Level Spell

Credits:
- Shark_4_you - Spell
- Unknow - Black Hole Model



[trigger=Kakashi kamui int]
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kamui Sharingan
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Equal to 0
Then - Actions
Trigger - Turn on Kamui Sharingan Loop <gen>
Else - Actions
Set Shark_Index = (Shark_Index + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Greater than Shark_Spell_Max
Then - Actions
Set Shark_Spell_Index[Shark_Index] = Shark_Index
Set Shark_Spell_Max = Shark_Index
Else - Actions
Set Shark_MUI = Shark_Spell_Index[Shark_Index]
Set Shark_Caster[Shark_MUI] = (Triggering unit)
Set Shark_Point1[Shark_MUI] = (Target point of ability being cast)
Set Shark_Damage[Shark_MUI] = ((Level of Kamui Sharingan for Shark_Caster[Shark_MUI]) x 2)
Set Shark_Real2[Shark_MUI] = (60.00 x 3.00)
Unit - Pause Shark_Caster[Shark_MUI]
Animation - Play Shark_Caster[Shark_MUI]'s spell 2 animation
Unit - Create 1 Dummy for (Owner of Shark_Caster[Shark_MUI]) at Shark_Point1[Shark_MUI] facing Default building facing degrees
Unit - Pause (Last created unit)
Set Shark_Dummy1[Shark_MUI] = (Last created unit)
Custom script: call RemoveLocation (udg_Shark_Point1[udg_Shark_MUI])[/trigger]

[trigger=Kakashi Kamui Loop]
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
For each (Integer Shark_Loop) from 1 to Shark_Index, do (Actions)
Loop - Actions
Set Shark_MUI = Shark_Spell_Index[Shark_Loop]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Real2[Shark_MUI] Less than or equal to 0.00
Then - Actions
Unit - Remove Shark_Dummy1[Shark_MUI] from the game
Unit - Unpause Shark_Caster[Shark_MUI]
Set Shark_Spell_Index[Shark_Loop] = Shark_Spell_Index[Shark_Index]
Set Shark_Spell_Index[Shark_Index] = Shark_Index
Set Shark_Index = (Shark_Index - 1)
Set Shark_Loop = (Shark_Loop - 1)
Else - Actions
Set Shark_Point1[Shark_MUI] = (Position of Shark_Dummy1[Shark_MUI])
Set Shark_Groups[Shark_MUI] = (Units within 400.00 of Shark_Point1[Shark_MUI] matching ((((Matching unit) belongs to an enemy of (Owner of Shark_Caster[Shark_MUI])) Equal to True) and (((Matching unit) is alive) Equal to True)))
Unit Group - Pick every unit in Shark_Groups[Shark_MUI] and do (Actions)
Loop - Actions
Set Shark_Real[Shark_MUI] = ((Angle from (Position of Shark_Dummy1[Shark_MUI]) to (Position of (Picked unit))) + 270.00)
Set Shark_Point3[Shark_MUI] = (Position of (Picked unit))
Set Shark_Point2[Shark_MUI] = (Shark_Point3[Shark_MUI] offset by 5.00 towards Shark_Real[Shark_MUI] degrees)
Unit - Move (Picked unit) instantly to Shark_Point2[Shark_MUI]
Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Shark_Caster[Shark_MUI] to damage (Picked unit), dealing (Real(Shark_Damage[Shark_MUI])) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation (udg_Shark_Point2[udg_Shark_MUI])
Custom script: call RemoveLocation (udg_Shark_Point3[udg_Shark_MUI])
Set Shark_Real2[Shark_MUI] = (Shark_Real2[Shark_MUI] - 1.00)
Custom script: call RemoveLocation (udg_Shark_Point1[udg_Shark_MUI])
Custom script: call DestroyGroup (udg_Shark_Groups[udg_Shark_MUI])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions[/trigger]



- Removed Caster Model
- Fixed that animation Thing.




Enjoy.

Important: Models from the spell aren't mine also i've gave credits in game.

Keywords:
Naruto MUI Spell anime GUI
Contents

Kamui Spell [GUI][MUI] (Map)

Reviews
17:03, 3rd Aug 2010 hvo-busterkomo: The custom model for the caster is entirely unneccesary. Please remove it. You fixed that. Approved I guess, since the coding and effect are acceptable.

Moderator

M

Moderator

17:03, 3rd Aug 2010
hvo-busterkomo: The custom model for the caster is entirely unneccesary. Please remove it. You fixed that.
Approved I guess, since the coding and effect are acceptable.
 
Level 7
Joined
Dec 20, 2007
Messages
151
Sasuke32 I don't know if it's coincidence, but that spell look like too much similar to one of the spells I made in an older post. Look for Dark Themed Mui Spells and you'll see what i'm talking about.

Yeah lool it really looks same but i didn't copy this from you i've only copy this from the anime : "Naruto" sryy if you don't belive me but this is the true.
 
Level 7
Joined
Dec 20, 2007
Messages
151
Screenies? Id want a screenie :D


That pic from there is what the spell do..

Thundragon said:
Well, then i suppose it was a huge coincidence xD, but really, that spell does the same as my Dark Hole summoning, even with the same models!
Well, no matter.

I really didn't copy your spell even if is almost same on zerox forum i'm knowed like Naruto spellmaker and i've made only Narutospells also didn't copy anyone (from real life) only naruto the anime.
 
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