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[Naruto Spell] Kakashi Sharingan [GUI/MUI] v1.2

Submitted by Sasuke32
This bundle is marked as approved. It works and satisfies the submission rules.
Description:
Kakashi's Eye Technikue Kamui


GUI/MUI by Shark_4_you (Sasuke32)

By focusing his Mangekyo Sharingan on a particular point, Kakashi can force that point to collapse in on itself, ultimately sending everything in the vicinity to another dimension.

In Other words creates a black hole that move the enemy units into the center of the "model" here and deal dmg.

Now Multi - Level Spell

Credits:
- Shark_4_you - Spell
- Unknow - Black Hole Model


;Triggers;

[trigger=Kakashi kamui int]
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kamui Sharingan
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Equal to 0
Then - Actions
Trigger - Turn on Kamui Sharingan Loop <gen>
Else - Actions
Set Shark_Index = (Shark_Index + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Greater than Shark_Spell_Max
Then - Actions
Set Shark_Spell_Index[Shark_Index] = Shark_Index
Set Shark_Spell_Max = Shark_Index
Else - Actions
Set Shark_MUI = Shark_Spell_Index[Shark_Index]
Set Shark_Caster[Shark_MUI] = (Triggering unit)
Set Shark_Point1[Shark_MUI] = (Target point of ability being cast)
Set Shark_Damage[Shark_MUI] = ((Level of Kamui Sharingan for Shark_Caster[Shark_MUI]) x 2)
Set Shark_Real2[Shark_MUI] = (60.00 x 3.00)
Unit - Pause Shark_Caster[Shark_MUI]
Animation - Play Shark_Caster[Shark_MUI]'s spell 2 animation
Unit - Create 1 Dummy for (Owner of Shark_Caster[Shark_MUI]) at Shark_Point1[Shark_MUI] facing Default building facing degrees
Unit - Pause (Last created unit)
Set Shark_Dummy1[Shark_MUI] = (Last created unit)
Custom script: call RemoveLocation (udg_Shark_Point1[udg_Shark_MUI])[/trigger]

[trigger=Kakashi Kamui Loop]
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
For each (Integer Shark_Loop) from 1 to Shark_Index, do (Actions)
Loop - Actions
Set Shark_MUI = Shark_Spell_Index[Shark_Loop]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Real2[Shark_MUI] Less than or equal to 0.00
Then - Actions
Unit - Remove Shark_Dummy1[Shark_MUI] from the game
Unit - Unpause Shark_Caster[Shark_MUI]
Set Shark_Spell_Index[Shark_Loop] = Shark_Spell_Index[Shark_Index]
Set Shark_Spell_Index[Shark_Index] = Shark_Index
Set Shark_Index = (Shark_Index - 1)
Set Shark_Loop = (Shark_Loop - 1)
Else - Actions
Set Shark_Point1[Shark_MUI] = (Position of Shark_Dummy1[Shark_MUI])
Set Shark_Groups[Shark_MUI] = (Units within 400.00 of Shark_Point1[Shark_MUI] matching ((((Matching unit) belongs to an enemy of (Owner of Shark_Caster[Shark_MUI])) Equal to True) and (((Matching unit) is alive) Equal to True)))
Unit Group - Pick every unit in Shark_Groups[Shark_MUI] and do (Actions)
Loop - Actions
Set Shark_Real[Shark_MUI] = ((Angle from (Position of Shark_Dummy1[Shark_MUI]) to (Position of (Picked unit))) + 270.00)
Set Shark_Point3[Shark_MUI] = (Position of (Picked unit))
Set Shark_Point2[Shark_MUI] = (Shark_Point3[Shark_MUI] offset by 5.00 towards Shark_Real[Shark_MUI] degrees)
Unit - Move (Picked unit) instantly to Shark_Point2[Shark_MUI]
Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Shark_Caster[Shark_MUI] to damage (Picked unit), dealing (Real(Shark_Damage[Shark_MUI])) damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation (udg_Shark_Point2[udg_Shark_MUI])
Custom script: call RemoveLocation (udg_Shark_Point3[udg_Shark_MUI])
Set Shark_Real2[Shark_MUI] = (Shark_Real2[Shark_MUI] - 1.00)
Custom script: call RemoveLocation (udg_Shark_Point1[udg_Shark_MUI])
Custom script: call DestroyGroup (udg_Shark_Groups[udg_Shark_MUI])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shark_Index Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions[/trigger]


ChangeLog v1.2:

- Removed Caster Model
- Fixed that animation Thing.




Enjoy.

Important: Models from the spell aren't mine also i've gave credits in game.

Keywords:
Naruto MUI Spell anime GUI
Contents

Kamui Spell [GUI][MUI] (Map)

Reviews
Moderator
17:03, 3rd Aug 2010 hvo-busterkomo: The custom model for the caster is entirely unneccesary. Please remove it. You fixed that. Approved I guess, since the coding and effect are acceptable.
  1. 17:03, 3rd Aug 2010
    hvo-busterkomo: The custom model for the caster is entirely unneccesary. Please remove it. You fixed that.
    Approved I guess, since the coding and effect are acceptable.
     
  2. Sasuke32

    Sasuke32

    Joined:
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    If you see Bugs tell me to fix them.

    Please Comment and Rate.
     
  3. Zanekok

    Zanekok

    Joined:
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    Post triggers pls
     
  4. Sasuke32

    Sasuke32

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    K done sryy about that :)
     
  5. Septimus

    Septimus

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    call SetUnitAnimationByIndex

    It would be better to use this custom script as you never knew if the animation it play would be random.
     
  6. Sasuke32

    Sasuke32

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    yeah i know that script well i though wasn't necessary because when i've tested the spell the caster did the right animation.
     
  7. Zanekok

    Zanekok

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    It looks OK but there is so much "shark_" for me xD
     
  8. Sasuke32

    Sasuke32

    Joined:
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    :)) yeah my name on Warcraft 3 :)) (Shark_4_you) also how i can change my name ? here from Sasuke32 to Shark_4_you :D
     
  9. Whisper

    Whisper

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    remove pause and make it channeling ; p
     
  10. Septimus

    Septimus

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    well.. at least reset the unit animation.
     
  11. Prince.Zero

    Prince.Zero

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    It looks nice
    I'll be nice and vote for approval
    4/5
    +rep
     
  12. Sasuke32

    Sasuke32

    Joined:
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    K Uploaded V1.2
    Removed Model From The Caster and Icons
    Fixed that animation thing.
     
  13. Cihparg

    Cihparg

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    This isn't MUI, why is it approved.
    Not just that, the indexing is horrible!
     
  14. busterkomo

    busterkomo

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    It looked fine the last time I checked (although I could have easily overlooked something). I'll give it a check sometime today.
     
  15. Sasuke32

    Sasuke32

    Joined:
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    OK so Lots Dls and so little comments :O
     
  16. Thundragon

    Thundragon

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    Sasuke32 I don't know if it's coincidence, but that spell look like too much similar to one of the spells I made in an older post. Look for Dark Themed Mui Spells and you'll see what i'm talking about.
     
  17. Sasuke32

    Sasuke32

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    Yeah lool it really looks same but i didn't copy this from you i've only copy this from the anime : "Naruto" sryy if you don't belive me but this is the true.
     
  18. dimasa3

    dimasa3

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    Screenies? Id want a screenie :D
     
  19. Thundragon

    Thundragon

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    Well, then i suppose it was a huge coincidence xD, but really, that spell does the same as my Dark Hole summoning, even with the same models!
    Well, no matter.