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Naruto Battle Siege v2.33b



Naruto Battle Siege v2.33b


*The real Naruto map (period)

Note: Realistic spells, balanced game play and fun with friends, free for all setup. Choose a character, maximum of 6 players with high quality Naruto content.


Naruto Battle Siege is an Arena Custom Map with Point System.

Requisite to win: [150 + (25 per player In-Game)] Points.

You can choose from 6 Heroes.

Kill a creep grants you 1 point while killing a Player grants 5 points.

The dying Player will lose 5 points.

You revive after (3 + Level) seconds at a random Re-Spawn point.





Naruto:
Melee Strength based hero with melee single target nukes based on Energy.
Can Transform
Naruto main character. Super chakra capacity, sage mode (throw your rasengan). Ok here is how you play him, buy energy, create 100 clones in sage mode, throw 25 rasen shuriken ok?


Deidara:
Melee Energy based hero with nukes that have area of effect, require purchase of clay.
Can Fly
Deidara can attack only while on ground, his explosives does not cost a lot of chakra but requires clay to produce, which you have to buy. Other players cannot buy clay for fun. His ultimate ability blows himself up and explode the whole map. Have fun, damage is lesser as the explosion cover more distance.


Gaara:
Ranged Energy based hero with binding abilities with massive damage and protection abilities.
Can Fly
Editor Note: Gaara has intense amount of chakra, not more than Naruto, his abilities can trap single enemies but also massive enemies if you cast it for a long time. His ultimate ability is the defense shield that will block insane amount of damage, including crazy damage from deidara explosives. However you cannot block death, if an ability breaks your shield it will eat into your remaining life.

Rock Lee:
Melee Strength based hero with fast punching attacks and knock-back attacks.
Can Dash and Body Flicker
Editor Note: This person is a speedy boy, very quick in attacks and movement, he can easily travel pass your blinking eye, serious work here try catching him in your sight because he is behind you when u start attacking. His ultimate is the 5th gate lotus attack that will stun and unleash high numbers of strikes with many hits and good damage. If you move around too much you might not have enough energy to do any lotus though.



Neji:
Melee Speed based hero with chakra burning abilities and low area nukes.
Can Byakugan with extended vision
Editor Note: With byakugan neji strikes the enemies chakra bit by bit, the ultimate of his clan abilities enable them to see 360 degrees, chakra points even more advanced than benefits of sight from sharingan, including dodging more attacks. His ultimate ability allow him to focus a stance that will operate a 64 continuous combination of strikes, each locking down chakra and a stun at the end, the target will be left with no chakra

Itachi:
Melee Speed based hero with massive area nukes and forbidden Sharingan techniques.
Can Body Flicker
Itachi is simply the master of the game, his mangekyo sharingan makes him invincible. However you cannot use mangekyo until you reach level 6, have fun.




Hero Attributes:
- Strength: Each point grants bonus critical dice and critical damage
- Speed: Each point grants bonus attack speed and movement speed
- Energy: Each point grants bonus Chakra and Chakra regeneration





Bug Fix:
- Fixed a bug when sometimes player reviving will not revive.
- Score points will no longer become negative upon death after deduction.
- Fixed a bug after casting Deidara's Sacrifice when Clay dragon is forming.
- Score points earn shows clearly as text without transparency and only shows to player
- Fixed Rock lee's gate text revealing to players in fog of war
- Fixed a periodical bug
- Fixed Defense Seal item not granting correct armor bonus
- Typo: score calculation fixed
- Deidara and Gaara both fly instantly to prevent bugs, cooldown increased to 5 seconds from 2 seconds
- Deidara refunds chakra correctly for drilling bird now
- Deidara refunds chakra correctly for spiders now
- Fixed a bug when Neji finish 128 strikes not returning to normal attack acquire range


Gameplay:
- Players death will have their chakra recorded and will no longer go to 0 chakra.
- Revive time now scales with level, current revive time = 3 + Level of character.
- *When Deidara suicide via Sacrifice, his revive time will be 10 + current revive time as a delay punishment.
- Armor values have been adjusted and cheaper prices, more details below.
- Strength no longer grant HP but bonus critical strike, more details below.
- New display system for score points earned, more details below.
- Changed income, reduced to every second instead of every .5 seconds
- Everyone starts with 20 armor, 10 for Deidara
- Everyone gains 10 hp every level

Armor:
- Previous Armor formula [(0.06XArmor)/ (1+0.06XArmor)] reduction
- Current Armor formula [(0.01XArmor)/ (1+0.01XArmor)] reduction
: Basically armor is weakened from 6% per armor to 1% per armor, however price are repriced
: The new value also allows me to balance the price

Strength:
- Previous per point: 10HP, 0.05 hp Regen
- Current per point: 1 Critical dice, 1% Critical damage
- Per point forumla :[ Strength/ (1+Strength)] % chance
- Critical only apply to basic attacks and not abilities
Note* Everyone starts with respective starting hp of 100 (Deidara and Gaara starts with 50)

Display Score Earn:
- Old display: Whenever you kill a creep, shows +1 above hero
- New display: Every .5 second collects the total points earn by any means show it at location of Hero instead of above

Deidara:
- Create Drilling Bird now cost 175 chakra dealing 250% x Energy as damage
- Life regeneration adjusted, 0.2 life regen from 0, 1.8 chakra regen from 2

Itachi:
- Katon: Goukakyu No Jutsu, chakra cost reduce to 100 but no more reduce chakra every level
- Katon: Hosenka No Jutsu, chakra cost reduced to 25 but no more reduce chakra every level
- Susanoo: Damage per hit from 200% of Speed to 200% of Energy

Neji:
- Cast delay will not be iterrupted and will continute for Advanced techniques
- Advanced technique cost 150 chakra from 100





Typo:
- Added "No Jutsu" to Katon: Goukakyu, Katon: Hosenka and Kage Bunshin

Gameplay:
- Fixed some of the damage not implemented as physical
- Character kill grant only 5 score from 10 score
- Player score is now determined by 150 base score + 25 per player in game
- Item shop will no longer show the select unit Icon
- Split characters into Konoha and Akatsuki to prepare for future changes

Itachi:
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25
- Mangekyo Sharingan: Each ability now drains 1% max hp instead of 10% of current HP
- Mangekyo Sharingan now drains 1% max hp instead of current Hp

Bug Fix:
- Score will now cap properly

Gaara:
- Fixed a bug when Gaara can sometimes revive instantly

Rock Lee:
- Rock lee base Strength reduced by 10, growth reduced by 1
- Rock lee base Energy increased by 10, growth reduced by 1
- Front Lotus and Reverse Lotus both chakra cost increase by 50
- Dash speed increased to 10x from 4x
- Dash moves at bonus speed with a constant 3% of distance as chakra cost instead, gates no longer reduce cost or range
- Increase Dash cast time by 5x
- Changed icon for Dash
- Changed icon for Great Wind of Konoha
- Added an animation when Lee dash
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25

Deidara:
- C4 Garuda Sight increased to 1200 in the day 800 at night, previous 1000, 800
- Increase movement speed of Garuda by 50

Naruto:
- New passive under Sage Mode, Uzumaki Clan: Naruto has 25 bonus starting Energy
- Rasengan damage reduced to 100% instead
- Nine Tails: Naruto's bonus check reduced to 75% life from 50%
- Kage Bunshin each take away 10% of current chakra instead of shared




Interface:
- Switched Score to the right side previous taken by time to indicate score left to win, Score is now considered increment
- The timer will be switched into a 15 second interval that shows creep spawning

Gameplay:
- Neutral creeps will spawn as long as there is no alive neutrals in the spawn point
- Itachi's main stat is changed to Speed however his stats remains unchanged
- All damage changed to physical, therefore no need for magic resistance

Itachi:
- Damage of Goukakyuu No Jutsu changed to 200% of Energy per second from 200 flat damage.
- Damage of Hosenka No Jutsu changed to 75% of Energy from 50 damage
- The fire techniques no longer cost less chakra per level up, it is now a fixed cost
- The mini flames of Itachi will have 300 AOE dealing 40% Energy per second\
- Susanoo now deal 200% of Energy as damage

Deidara and Gaara:
- Flight casting time set to 1 second and transition time set to 0.6 to prevent bugs


Balance Changes:
- Rock lee's Reverse Lotus, damage at Gate 5 reduced to 300% of Strength base and 300% of Strength depending on chakra percentage
previously at 350%
- Reverse Lotus initial damage reduced to 100% from 250%
- Body Flicker cost reduced to 10




Game:
- When game ends, the heroes will revive only after 6 seconds

Rock Lee:
- Fixed a typo for Great wind of konoha

Itachi:
- Fixed a typo for Mangekyo Sharingan

Naruto:
- Attempt to fix Rasen shuriken's bug
- Fixed an issue when charging Sage mode, so that naruto clones can't throw rasen-shuriken until it is complete

Gaara:
- Fixed a bug that gaara will be invincible when skills that can 1 hit him is blocked by sand shield



Items:
- Item with regeneration affixed are rebalanced
- Ring of Regeneration changed to 1 hp per second
- ANBU Undercover changed to 3 hp per second

Bug Fix:
- Fixed a bug when rock lee and neji will cause bug in certain systems such as amaterasu

Rock Lee:
- Changed how enhance attack work, for 3rd gate it does 100% of Speed as damage and move randomly to the attack unit only once
The cooldown is 3 seconds for gate 1 and 1 second for gate 3
4th Gate allows lee to attack with 50% of strength and knock enemy back 400 distance while 5th gate deals 100% of Strength and knock
enemy back 550 distance
- Slowed down Rock Lee's Dash ability
- Dash increase chakra cost from 20/18/16/14/12/10 to 50/45/40/35/30/25

Itachi:
- Mangekyo Sharingan now cost 1% current life per second
- Mangekyo Sharingan now passively curse itachi's health as long as it is activated
Curse:Itachi health will be stuck at it's current previous health and all regeneration is voided

Naruto:
- When rasen Shuriken explode, the sight range reduced to 750 from 1200
- Fixed a bug that cause the visuals of rasengan to disappear when hitting units
- Fixed Kage Bunshin stats
- Kage Bunshin will share chakra equally amongst others, no initial chakra cost




Balance changes

General:
Reduce Katsu volume and Air palm volume to 35%
Reduce 3rd,5th gate and drunken fist volume to 50%
Reduce Kaiten volume by 50%
Body Flicker chakra cost reduce by 10, cast time reduced by 0.23, animation tag changed to stand

Item:
- Fixed a hotkey clash with Claws of Attack


Deidara:
- Chakra for each point of clay set to 25
- Abilities adjusted accordingly, increase alot of chakra cost in most of deidara's abilities based on AOE and damage.
- Speciality no longer hit deidara when he is flying
- Fixed a typo

Naruto:
- Fixed a bug regarding chain casting rasengan, registering of rasengan is more accurate

Itachi:
- Mangekyou Sharingan drains 1 health per second, Abilities cripple itachi instead of taking his chakra
- Each casting of Mangekeyou abilities take away 10% of itachi's current health
- Each damage block from Susanoo takes 10% of damage blocked as chakra consumption
- Susanoo's attack now only cost 15 chakra dealing 100 damage from 250
- Susanoo will now block fatal damage

Rock Lee:
- Great wind of Konoha AOE reduced by 25
- Adds 0.5 second cast time
- Great wind of konoha reduced to 4 kicks
- Chakra cost reduced to 50

Neji:
- Air palm aoe increased to 50, distance increased to 2000
- Increase range of 128 palm by 50
- Hyuuga Strike reduce by 5%

Gaara:
- Fixed a bug with Desert Avalanche disabling Desert Coffin
- Gaara's shield now blocks fatal damage
- Changed base skill for Gaara's Desert Suspension
- Increase Desert Coffin and basic attack missile speed



This patch address gameplay and more balance issues
General:
- Fixed a multiboard issue
- Each player now adds score by 75 with a base score of 75
- Magic resistance reduced for items to 20%/35%
- Removed visuals for boots of speed and lower price by 50
- Added 4 items, Ruby, Sapphire, Emerald and Claws of Attack (Enchantress)



Itachi:
- Fixed a bug with amaterasu again
- Susanoo will now block damage while forming, he still drains chakra but susanoo does not auto attack
- Mangekyou Sharingan drains health instead of chakra, linked abilities drains subsequence health
- Removed Bash, Added body flicker.
- Dodge gives 5% extra bonus attack speed
- Increase critical strike by 10%


Deidara:
- Create Drilling Bird now cost 125 chakra and 3 clay charges
- Added a short sight increase for all deidara clays
- Clay Dragon Duration and cooldown increase by 50 seconds
- Reduce expand spiders cost by 10

Neji:
- Fixed another glitch regards to kaiten and 128 palms
- Limit Kaiten block to 50% resistance
- Reduce air palm area to 25 and slightly increase knockback speed

Naruto:
- Sage Mode will not decrease each second

Rock Lee;
- Initial chakra costs for Dash reduced to 20/18/16/14/12/10, named from Tai jutsu, hotkey D
- Replaced combat mastery with body flicker
- Changed damage from Abilities to Strength instead of Speed
- Reduced chakra cost by 10
- Fixed a bug with animation
- Reduced damage % from chakra gate enhance attacks

Gaara:
- Base damage increase by 1



[Note:]This patch address bug and gameplay issues

General:
- Added icons on board to display character of the player

Gaara:
- Fixed a bug after using Desert Coffin, the player lose both Coffin and Avalanche

[Desert Suspension]
- 2 seconds cooldown from 1 for Desert Suspension
- Mounting time increased to 0.25 from 0
- Casting time increased to 0.25

Itachi and Naruto:
- Bash and Critical Strike reduced to 10%

Rock Lee:
- Cooldown of Drunken Fist increased to 100 from 60.

Deidara:

[Flying Clay Bird]
- 2 seconds cooldown from 1 for Flying Clay Bird
- Mounting time reduced to 0.25 from 1.05
- Casting time reduced to 0.25

Neji:

[Byakugan]
- Activation cost increased to 25 from 15, Evasion bonus for byakugan is 75% but value is bugged
- New Evasion values, without byakugan: 50%, with byakugan: 87%[previously 85%]



Next patch will focus on game-play remake such as item system, character quality as well as realisism.






- This patch focuses on balance in game ending speed specifically naruto's clones
also addressing deidara's clay charges and itachi's mangekyou sharingan
General:
- Score to win increased to 100 from 75
- Clay will not be purchasable by other players than Deidara
- Adjusted stats for Naruto, greatly increase in Chakra but huge reduction of Strength
- Naruto Clones no longer be able to buy items as it is confusing to the player
- Fixed a bug when using shadow clones multiple times
- Fixed attack range bug for Neji and Naruto, they had longer range than others
- Items: Weak Veil, reduced resistance to 25%, cost to 750, Magic Veil, reduced resistance to 50%, cost to 1500
- Bash reduced to 12% chance for Itachi and Naruto
- Nerf all evasion by a bit
- Renamed shop "Warrior" to "Legendary"
- Added new item Gem of Energy to Legendary shop, cost 2500, adds 12 Energy and 50% chakra regeneration
- Mountain Fist casting time reduced to 0.25 from 1.25 second
- Changed position of some icons

Neji:
- Moutain Fist is disabled for the first 5 levels

Deidara:
- Clay charges now covers more chakra cost
- All creation cost set to 25 chakra
- Clay charges changed, Spiders : 1, Bird: 4, Speciality#18: 25, Dragon: 30, C4: 30, Sacrifice: 120
- Sacrifice is disabled for the first 5 levels
- Explode for Speciality reduced to 50 from 75, fixed a tooltip that state the duration of 5 seconds instead of 45
- Drill Bird set to 1 second cooldown
- Deidara only starts with 25 clay from 100
- Price of Clay increased to 150 per 10 clays


Itachi:
- Critical Strike reduced to 12%
- Fixed some bugs with Tsukuyomi
- Fixed Mangekyou sharingan to be disabled for the first 5 levels
- Added a new layout to sharingan and Mangekyou Sharingan, removed attribute bonus
- Removed permanent item from Itachi
- Amaterasu now drains additional 20% of max chakra each second, base cost increased to 200 per second
- Hosenka height check increased to 200 from 150 to hit targets more often
- Goukakyuu's steam of fire area of effect decreased to fixed 150 from area of effect that mimic the actual fire ball
- Adds a knock back effect to Goukakyuu
- Reduced chakra per second to 20 from 50 for Goukakyuu
- Increase the fire ball dps to 200 from 140
- Tsukuyomi reduced cost to 10 chakra per second and adds a miam effect after it

Naruto:
- Kage Bunshin each take 0.5 chakra per second from 1
- Fixed a typo for Naruto's starting Energy
- Naruto's starting stats adjusted, new stats: Strength: 11, Speed: 4, Energy: 45
- Nine tails passive no longer passive give 15% attack and 400 chakra.
- Reduced cooldown for rasengans to 5 seconds
- Shadow Clones that are in sage mode will disappear if there is no more sage chakra.
- Shadow Clone fatal blow on death reduced to 2% of current hp from 10% of current hp
- Exp gained changed, naruto gains 10% exp rate and exp is shared with clones, when they vanish naruto will gain exp points
- Shadow Clones now cost 125 chakra, cooldown reduced to 10 seconds, no longer splits naruto's chakra
- Naruto Nine Tails passive chakra regeneration is void instead it will activate to regeneration 15 chakra per second when below 50% life
- Note that chakra gain from Nine Tails does not apply a bonus from chakra regeneration bonuses from items such as Anbu Mask.
- Rasengan changed to Energy based damage.
- Shadow Clones duration increased to 999 seconds from 100
- Shadow Clones has an increased cast time of 0.5 seconds
- Nine Tails attack speed passive increase reduced to 5%
- Nine Tails bonus movement speed when enraged reduced to 100
- Rasen Shuriken now travels to the location and no longer drags units
- Sage Mode charge time increased to 15 seconds, bonus chakra reduced to 100% but degeneration reduced to 0.1 % per second
- Sage Clones will return their sage chakra when vanishing
- Rasen Shuriken chakra cost increased to 300
- Throwing Rasen Shuriken cost 50 chakra
- Fixed Sage mode to be disabled for the first 5 levels
- Start game delay reduced to 29 from 59

Gaara:
- Gaara's attack versus deidara while flying will be a missed pass 50 range from 100
- Gaara's flying mode set his base attack cooldown to 1.2 second from 1 and reversible
- Changed icon for undo of Desert Suspension



Bug Fix:
- Fixed a bug when gaara uses Desert Coffin, if the sand are being juke he would lose the ability permanently
- Fixed a bug when Gaara will be trapped by his own sand after finishing



- New balance changes
- Rework many spells
- Change of State value
- More Items
- Better Income Rate







*Map is Protected

Keywords:
Naruto
Contents

Naruto Battle Siege v2.33b (Map)

Reviews
16:26, 15th Feb 2010 ap0calypse: Approved
Level 3
Joined
Oct 14, 2007
Messages
66
okay, i tested your map.
the skills and model are amazing, and it's really good.
but this map need an artistic touch because the terrain is ugly, icons are standard and not fit with the skill.
the gameplay pretty boring, and need improvement.
mana cost of skills are too big and that make the game less fun.
I found some bugs:
-after neji used 128 palm strike, the 128 palm and 64 palm strike skill vanished.
-naruto's sage bar is looks weird when naruto moves
-I cannot throw rasen shuriken when in sage mode (i dont know how to throw it)
-sharingan's cooldown is too long and it's changed if I use different skill (amaterasu, sasunoo, etc)

suggestion:
-need improvement in terrain, icon and item.
-reduce mana cost
-change ninja mode hotkey (unless you make the camera locked)
-add some game mode
-I think it will be more interesting if you change the gameplay
maybe like a pvp battle in WoW
http://www.hiveworkshop.com/forums/maps-564/wow-arena-allstars-3-2b-143511/?prev=search%3Dwow%2520arena%26d%3Dlist%26r%3D20
-reduce visual effect of some spells

sorry for my bad english
i hope my review will help you
 
Level 1
Joined
Oct 17, 2009
Messages
2
I thought this map was pretty good overall. I found it enjoyable, although I do agree with a previous comment that some players hate having to actually think to win.
 
Level 3
Joined
May 19, 2009
Messages
57
hi tryed ur map a little i must say....is rly nice is the third best map of naruto i played and i have played a lot of naruto maps and u should try to make naruto a little weaker tough ppl starts to complain(dunno cuz when i hosted it noone choosed naruto) also ignore those nonesense comments they just say that cuz they suck in the map 5/5 for aproval
 
Level 7
Joined
Aug 20, 2008
Messages
399
hi tryed ur map a little i must say....is rly nice is the third best map of naruto i played and i have played a lot of naruto maps and u should try to make naruto a little weaker tough ppl starts to complain(dunno cuz when i hosted it noone choosed naruto) also ignore those nonesense comments they just say that cuz they suck in the map 5/5 for aproval

me too 5/5 approve!as the previous post pls balanced naruto hes pretty imba especially shadowclone..am pls add also the kyubi and 1 tailed beast..also its good of all 10 beast:thumbs_up:
 
Level 3
Joined
May 19, 2009
Messages
57
hey i dont know if it is an bug of if isnt but when u are itachi and u summon clones(crow clone and the other one that explodes) and u make them kill each other u get exp i maked 2 levels then i stoped cuz others were going to leave x(
 
Level 3
Joined
May 19, 2009
Messages
57
hey DUDEEEEE IMBA BUG i founded an rly rly bad bug when u are sasuke and u use tsyunomi on safe room(and sometimes on fight) ul get permanent RLY MAN sooo imba bug every time i wanted to kill an creep kaboom tsyunomi gamabunta boom tsyunomi please fix this ok=? is rly rly imba bug cya
 
Last edited:
Level 7
Joined
Dec 28, 2009
Messages
170
Alright Map, You requested a review?

Awesome map :p it should be higher rating.

Although It is not perfect so... let me rate this map!

First method of rating:

1) Terrain - awesome (4)
The terrain is awesome, it is very good texture. To get a better rating for this add a few more custom doodads round the place and it will be even better.

2) Fun factor/gameplay - bad (2)
The game-play of the game is pretty bad although there is room for improvement. You start out choosing the game type (how many kills to win and the speed), Then you go out into an arena and have to kill the enemies hero x amount of times. This is very boring where all creeps are lvl 3 and you start with all spells

3) Single player - Bad (1)
Single player is really bad because there is no AI support.

4) AI support - Horrible (0)
There is no AI support :( that part gets a 0

5) Originality - Average (3.5)
This map is not that original but it has some uniqueness about it. As it is a one of a kind hero arena.

6) File Size - Reasonable (3)
File size is a bit on the small side (This means you have alot of room for improvement) But overall, the file size is reasonable.

7) Internet/LAN Friendly - Excellent (5)
Works very well over LAN and Internet, as it does not crash for random reasons.

8) Balancing - alright (3)
You balance this game alright. As mentioned above, the idea is choose a hero (from what i saw most of them are balanced) and destroy the enemy hero. Although the creeps in there were way to weak when you got higher levels.

9) Credits - Excellent (5)
You list the credits very well and list all the people good job.

10) Theme - Average (3)
Hero arena - just average theme.

11) Description/Information/Detail - Average (3.5)
add some pictures/youtube video to the description to make it good and maybe a upcoming update log.

12) Hiveworkshop rules & regulation - Good (5)
Fits all Hiveworkshop Rules!

Overall top rating (38/60)


Second method of rating:

Game-play [2/5]:
The game-play of the game is pretty bad although there is room for improvement. You start out choosing the game type (how many kills to win and the speed), Then you go out into an arena and have to kill the enemies hero x amount of times. This is very boring where all creeps are lvl 3 and you start with all spells.


Balance [3/5]:
You balance this game alright. As mentioned above, the idea is choose a hero (from what i saw most of them are balanced) and destroy the enemy hero. Although the creeps in there were way to weak when you got higher levels.


Visuals [4/5]:
The visuals of the game, the look and feel is just great and here is why. You have some unique models for heroes and creeps. The terrain is awesome, it is very good texture. To get a better rating for this add a few more custom doodads round the place and it will be awesome.

Usefulness of the map [3/5]:
Other then a couple of tweaks and fixes, I would share this game to anyone who enjoys a medium speed hero arena map. IF you work out a few more tweaks, I am sure you will get a higher grade. This map is very useful although not that fun.

Other Points [3/5]:
While the idea of the game is very good and suits the map well, although it still has alot of things that could be done to make it look, feel and even be more enjoyable all over. Although on a good point there are no bugs within the game that I have actually found. Overall the game is working, has no bugs and just a few customization issues in need to make it a 5/5 star map.

Stuff to add in future (-5):
  • Add AI support
  • Add More doodads to the terrain
  • Add different level creeps around the map
  • Make that when you level up you can choose your spell instead of starting with them all
  • Add a better loading screen (the one when u click start in Warcraft)
  • Add different types of creeps
  • You could make it every 2 minutes the creeps upgrade by 2 levels and transform
  • Add a map/radar, not a black square that shows nothing.

15/25 (from above)
minus 5 for the stuff you need to add to make it better
Overall Bottom Rating(10/25)


images



Overall with a few tweaks this will be an awesome map,
Lag_Reviews :p


PS: Nice custom models for heroes/creeps/spells. Keep up the good work and i'm sure this map will become huge!
 
Last edited:
Level 3
Joined
May 19, 2009
Messages
57
hey hey iam back recently tested the new ver(not all of it cuz all left cuz i owned them =.=) and u were right about the naruto imba thing AOS heros can dispatch him so yeah he isnt imba or op but when u gonna add more things? like more heros or items or better game features =D well since everytime i played it never lagged so yeah u should add more stuff il give u an call if i find an bug^^
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Holy cow, that is the best naruto map I've ever seen. The best thing about it is that you can improve it MORE. A suggestion:

Make this map unique by... making the world map. NARUTO world map, not creating one all of sudden like everyone else. And there are locations where you can enter (the same warp system, but the world map is not divided. Single locations, kinda... small. Naruto Bridge, The Hokage-Madara mountain which I forgot the name, the villages, some points made by yourself, etc) In these locations, when people enter it, they cannot leave until all enemies are dead (If someone else enter that location) or maybe not, it is your choice. People can enter to help, but not leave. Aside from the normal type (Teams, creeps, etc) First: you could do villages (Which have 2 sections: the arena location and the shops, etc etc) like in the anime, with 3 main locations (which would be the teams) Sand, Leaf, and Akatsuki. You can add/remove if you want of course.

I just got inspired all of sudden, so I'm not sure... but... well, mainly, the world map and those arena locations. As more ideas come, I'll report them. It would improve a lot :p (It could turn to a rpg... where there are events or something... yeah, it would be so cool *-* maybe a AoS? Or maybe you CHOOSE To be a AoS and a RPG? Or just hero arena... or maybe AoS WITH RPG EVENTS AND DUEL COMMAND *-*.... erm, just some random inspiration. Your map is REALLY, really great. Mainly the spells. It is the more real Naruto game I've ever played (I meant. Better even than the consoles, etc etc. Well, in my opinion the terrain lacked for so much battle, so a world map would be more epic *-* If you need more help on it, pm me and I'll gladly help with more ideas :D) Maybe you could choose the ammount of teams/village? FFA, GOOD vs EVIL, 1v1v1 (konoha, sound/sand, akatsuki) 1v1v1v1 (Konoha, Sound, Sand, Akatsuki) And so it goes... geez, this map have so much potential. I also know a terrainer who could help ya on the terrain :D Please listen to me, and thank you for this awesome map. Keep up the good work *-* (Still haven't played the multi player, just tested xD. But I'm sure it will be a great map. Good remake system also! And Naruto LOOK imba. I'm gonna play it now, excuse moi.)

Edit: Maybe add some additional beginning mana? (Mainly for Lee)

Edit 2: I know you're a guy that like Cons and Pros, I'm not really good at it, but.... it is pratically the same as this one. My commentaries will be between ( )

Well I guess I'll have to be the one for a good review

About 4-4.5/5 Give or take

Pros: Fun game Its not mindless killing it's strategy killing. (Best hero arena evah?)
Not a lot of heroes to pick from but all have great worked out custom spells. (Certainly)
Very hard to get a grasp on how to play so Its addicting to get better at it. (Certainly²)
Terrains eh could be better but It's satisfactory. (Certainly³)
Blacked out mini map so you can't tell where is where. (Strategical, yes, but..)

Cons: A couple of bugs Inside fountain room you can glitch a possible of 2 ways. Invulnerability on duel or glitched and can't get out because of map malfunction.
Some people hate the fact that you have to think. (8 age kid who saw dubbed Naruto for instance.)
Some people hate Blacked out mini map. (I don't like it for instance xD)
Naruto is very op and should be nerfed. (That, I can see too, even without multi player xD)
Tenten is slightly op and should be fixed a bit. (Hmm...)
Minimal choice of heroes. (They're very worked though, and it is beta-stage. Or something similar... well, it is on its first versions. And it takes some time to make epic chars.)
Get a lot of rage quitters because previous players get a bit more of an edge from experience, also leave because they are getting killed multiple times. (Hate that kind)
Can't Multi-mode (what is that? You mean -apem or something? lol)

There. :D

I gave 5/5 cause I love it and to balance the guys that put 1/5 just because they're either dumb, or it is hero arena/anime based and they do not like that genre, etc. Though it is most because I loved the map.

Edit: Naruto really is imba. And there is a problem with the camera.

Edit: Love the fast-paced duels with small intervals between them.

Edit: Add a soundtrack for the normal playing too, aside from the duels. Some people don't like the current soundtrack... ( I do though. )

Edit: Bug... after I hit neji with rasen shuriken in the duel, the kept the rasen shuriken in his chest. Just a visual bug. And after I used -remake, the player who had neji kept neji, and I kept my Naruto clone (which did never die or time out o_O) he ganked me with neji and gaara D:
 
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SasahKun

Thanks for your appreciation SasuhKun, your suggestions are really wild and nice. First I would say that I might not take them because I am quite tight down now and I don't need help about it, just being a little selfish.

I think Naruto needs a heavy nerf because of the sage mode, I will remake his sage system once more.

About Rock Lee: He is kind of painful, so if u give someone a 80 attacks, I am sure that character is dead by then, 1 chakra per attack, remember that. I don't see the need for increasing his chakra, since his power is so much higher =)

There will be interesting updates in the coming v2.19, however it will take time to develop and implement + design. Hope you guys can wait.

PS: Thanks for the review SasahKun, that really helped a lot
 
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Not so much mana, just like so that he begin with 100, or 120, instead of 90. By the way, he can do a lotus techinique (do not remember the full name) without entering second gate. (His battle before the 1st test chunnin with Sasuke.) Well, it is pretty much fair to me. Ok, maybe not. If you leave Naruto "alone" he will enter sage mode and pwn. I liked the idea of Sage Power... well, if you leave everyone alone they will prepare and pwn you pretty much (Rock Lee gates, Sasuke Kirin, etc) you should add a minimum feedback to Neji perhaps... good idea with Deidara not attacking though. And what you meant with a 80 attacks? 1 chakra per attack? Since when... ahn? I don't get it o_O

Well, can't wait the new version. And about the selfish thing, I don't mind, I can wait till you are available enough to do my suggestions. You should increase a jump ability or something to allow ninjas to go to higher places (for example, Madara head in the mount I forgot the name.)

Edit: And it is SasuhKun xD. Which server you're from? And I'm going to make your map a little more famous in US.East while I wait :D

Edit: And I believe Lee have one more technique. He have the kick, and the whirlwind.

Edit: By the way, put the shops in the area you begin (fountain, invulnerable) and make that area unacessible. It sucks for when someone is dying and then reach that area... >_>

Also, when you can/want to you're going to make the world map?

Edit: Kaiten do ONLY 2x power? lol... Oodama rasengan do 30x power goddamnit. Nerf Naruto a bit and buff the others a bit.

Edit:A good way to balance is to make the total count of stats same. For example, Naruto begin with 60 stats... Neji begin with 50 or something :O

Edit: The deidara skill in which he summons a huge version of himself does not wokr at all.

Edit: You should change the name of the map... everyone think it is a hero defense/siege map. Sometimes they think it is an AoS. Change it to... Naruto All Star Battle :O Well, to something epic.
 
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Deleted member 177737

D

Deleted member 177737

1/5 not gonna bother reviewin
 
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lol? What is with you? Did you even played this? Did you read the description said that this is not mindless killing? That you gotta think to win over? Don't dare give 1/5 to this map before you write a goddamn review and explaining why there is such a grade cause I don't believe for the quality of this map that it should have 1/5 like everyone else is saying.

Edit: You spawn at the fountain with the shops in the beginning and then go for battle. Put all the shops in there. If you die you respawn there. And make sure that when you get out of the spawning area, and you go to that circle, you go to a random place. And only add a "Section" or warp point to where Gamabunta is... I think it would be somewhat better. Can't wait for the next version :D

And why everyone thinks this map is not good, that the skills are not epic, and that you should REMOVE some visual effects? lol....

Either I came here after you turned this map really good, or they're just idiots who lost because they want to make mindless killing and want to concentrate their anger on the map. A goddamn comment was enough, but putting 1/5 fucks everything ¬¬
 
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Thanks SasuhKun , you are such a fan. All a developer wants is at least a reasonable comment, 1/5 isn't just good enough. Who don't know that the map will keep improving, by where does it need more improvement, that's the thing. if it is just the '1/5' and full stop, that would be misleading.

Edit: Sasuhkun, I am keeping the name as it is. It should be fine. I am working on a new character Kiba, hopefully it will be fast, along with the other updates.

Edit: C4 of Deidara needs to be casted in a series of steps to suceed. It works
 
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Oh. Hmm... ok, I'm going to see if it works then. I had another idea, but I forgot... ._.

Edit: Oh, I see. It works just fine. Though... Are you giving more initial mana to everyone? just a little bit (like... 25% percent more should be enough) I got the feeling that Deidara should have even more mana (to counter the no attack thing. After all, his attacks are his spells... if he runs out of chakra, Deidara is useless.) (More mana regen, too. Well, the high stamina should do the mana regen, perhaps.)

Still needs more initial mana, though.

Edit: Gonna try Deidara. So far, my favorite chars are: (in order) Naruto, Neji, Deidara (if he works as fine as I think he will) and Lee.

Edit: You should add -random mode perhaps?

Edit: There is a way to compress (without losing anything at all) the map a bit. Don't remember how, though. Removing the music might take out some space for example. Hmm...

Edit: Deidara sucks horribly. He does not have mana for anything... please, lower the goddamn costs. Or increase the initial mana.

Edit: Increase the time that the Chakra Gates take effect. Some few seconds is too low ._.

Edit: Drilling bird costs less mana than spiders and it is better than..

Edit: Lee Lotus are horribly weak, and Deidara explosives don't hit Gaara when he's in the air

Edit: Did I mentioned the bug that sometimes, when you rmk, you keep your previous character?
 
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I agreed with SasuhKun's comment about Lee's Lotus but I don't agree with almost all of his ideas.

This map is pretty nice,balanced, unique skills. I almost host this map everyday in eurobattle.net ... Some people think this map is bad because they haven't played it for a while.

The first time I played this map I was thinking about (OMG, this map is so unbalanced!! all characters sucks its hard to win. How to Win???) and then after a while I became pro and (Awesome! No one can even beat me..... [Not Joking])
AL!!
I give it a rate of 5/5 and voting for APPROVAL!!
 
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To SasuhKun:

I added more chakra (200 bonus base to all characters).

-random will be implemented =)

Drilling Bird mana cost increased by 10, by the way, if comparing with clay spider, it does 7x for spider and 10x for bird. Do keep in mind, spider moves, spider has 40 seconds duration, spider can trap people by clinging on them, that means 5 spider will stop the movement of any one

Lee Lotus does damage according to Life percentage and power multiple
Deidara doesn't hit gaara? which skill

Yes you did mention about characters keeping, I will fix that
I will make Lee's Lotus avaliable from no gates to 3 gates
____________________________

To Blacuchops:
As mentioned above, Lee lotus deals damage depending on life percentage
Not totally balanced but somehow balanced, I am going to make naruto's sage abit more balanced

Yep, this map requires strategy to play

Thanks for your vote and Naruto Battle Siege will keep improving
 
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@Blachuchops: eurobattle.net? Damn... it would be nice to play with you, cause I'm really good too. I saw you at Duel Jutsu II... hopefully scorpion will accept your help :D


@Destiny.Knight Late game they are killed too easy and fast. Can't you make them explode when they die? (I never really saw his bombs being deactivated... aside from the micro bombs.) Decrease their mana cost and mana cost of the explosion, since they're supposed to be his "attack". 100 mana cost and 50 cost of explosion would be nice. But it is up to you.
 
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@Destiny.Knight I think deidara is really good with a pro even I can beat Naruto with Deidara [If late games] tho I agree in short games deidara suckz!

@SasuhKun you play on eurobattle.net? If yes tell me your username and lets 1x1 =)
 
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This map is great, i give it a 5/5!! Very nice work!

Edit: even tho i'm a newbie (Sorta) I think sasuke and itachi are a bit overpowered....if they get enough charka and charka regeneration...there like unstoppable, Oh and plus, its very hard to play rock lee XD
 
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I played it few games (single player because I couldn't find anyone to play with).
I decided not to make any review here since I have play it alone, but I can give you some comments.

First, the loading screen is great, I bet it's better than the previous one even though I haven't seen it.

I don't like the ways to select game modes and characters. I suggest you to at least make hero taverns on next version when you have more characters.

The models are very awesome as well as spells and their effects. Icons are okay, some are good and some are not good. I like icons for Naruto, they are all suited his Jutsu.

The other icons can be replaced by some great icons. I think we have some cool sand icons for Gaara on Hive.

You might forget or something, but Deidara can't use his normal attack (please enable his attack).

Last one, I think the big disadvantage of this map is that the characters have 6-8 skills which are too many even though for some experts might get confuse.

5-6 skills are already enough in my opinion. For now I rate this map 4/5.

Hope this help +rep

PS. Neji's Jutsus are insane!!! like them
 
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Depends on the server you are. I made this map a bit famous myself on Azeroth. You'll be able to host and play there.

Second, yes, taverns are a better way to choosing. And I found a bug that if you choose Sasuke/Itachi, Itachi/Sasuke cannot be choosen. I don't know in which conditions it happened exactly, it just happened.

Another satisfied customer :D

Didn't you read? There is a "buff" named Bomber, which disables his attack. Bomber, because he wastes his time on making bombs and similars. No, it is not imbalanced. Some of his jutsus are better than that and allows Deidara to kill really easily. He can kill LOTS of units using Micro Bombs, (which is a strategy of mine to level him). I knew Deidara hidden power, and everyone though he was a piece of trash. Then I asked who I should be, and they all said Deidara. 10 minutes later I killed 2 guys per minute (one by accident on micro bombs) and they begged for mercy. Even Naruto on his sage mode wans't enough to kill me. Even with handicap time on duel! :p

Big DISADVANTAGE? That is the goddamn ADVANTAGE. You can use ALL jutsus of everyone. Again, this is strategical thinking. You make full use of all your jutsus, reflexes, and intelligence to kill someone else. You get used to it. And the only skill Naruto had was Shadow Replication. "Imagine" You've just learned one technique, then keep on going and using only it. Then begin using more techniques until you can fully use the power within them all, successfully.

After you read this, I dare you to not give 5/5. And after you play it (being with me or not) I dare you not to give it 6/5 :p
 
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RE: Naruto Battle Siege

To NoMoreChallenge:
Deidara without attack was done on purpose. His spells are obviously overpowered lol.
Thanks for suggesting, I guess me trying to be unique was a bad idea for character choosing and game mode.

Neji was designed for single target killing without distractions (best in pvp if done correctly)


To SasuhKun: Thanks for all the stuff you said.
I will make sasuke and itachi both avaliable, what's more... Susanoo for sasuke!! =)
 
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LOL my server? I don't even want to mention about it. Most people aim on DoTA and TD, nothing new.

I still suggest to enable Deidara's attack, but with minor damage. (kinda Goblin from DoTA, he deals huge damage with his skills, but still has normal attack)

To improve the skills to be easier to understand, I suggest you to try shorten the description of skills and rearrange skill order, keep active skills together as well as passive skills. (If you know what I mean)

For example

passive passive
active active active active

or

active passive
active active active active
 
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Susanoo for Sasuke, hmm. By the way, Susanoo should be buffed. It is weak compared to similar techniques in my opinion. It is not a single technique focus, like Tsukuyomi (originaly) is. I have a question about the series. Won't Sasuke get blind in time, as did Itachi and Madara, since he didn't got his brother eyes? :O

Edit: Deidara can't even attack with his fists, since he gotta model with his hands, AND with the mouth IN his hands.
 
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It is manga based, which means that Naruto already have Sage Mode, Sasuke is going to have Susanoo too, and for realistic features when someone choose Sasuke, Itachi is disabled (since Sasuke have Mangekyou Sharingan). Second to Knight, he will enable both. He don't have eternal mangekyou sharingan though o_O

Edit: Buff mangekyou sharingan, after all, it is a lot more powerful than it is on your map. But in opposition, add colateral effects. Like, double power on all mangekyou sharingan powers (maybe, including evade) would be good. And All Uchiha have passive 30% or 20% evade for sharingan.
 
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Susanoo is weak for the huge ammount of chakra it drains. First, give it a absorbal skill (like Gaara) and increase the attack, and keep the sealing thing

That AND the boost of being an Mangekyou Sharingan power. Susanoo is the most powerful technique so far.. I think. By the way, make it the absorbal= (max hp+ max chakra + current hp + current chakra) /4 . Or anything else you can imagine. Don't forget the colateral effect.

Edit: Another reason to boost mangekyou sharingan (and add colateral effects) Sasuke was nothing compared to Hachibi... until Hachibi got pwned by Amaterasu :O

Edit: Not sure if it is a good idea, but... aside from what I STILL am pressing to make the world map (the CORRECT map) of Naruto, I had an idea. Like, make more spellbooks for each type of jutsu, so not only you can add more jutsus, but to organize in general. (Also, since there will be more jutsus, maybe decrease power and mana cost a bit?) Like... Sasuke -> Fire Spellbook, Thunder Spellbook (it would allow for you to add for example Chidori Nagashi on Kusanagi, and that chidori force beam Sasuke uses) Fire would allow to have Dragon Fire Jutsu, and Sharingan (aside from the mangekyou, there is passive evasion for sharingan 3 dots and more evasion for mangekyou sharingan, there could be a cancel genjutsu... like... genjutsu (they get longer) leave you completely dazzed and silenced instead of stunned (so you could in theory still use your character) then, he goes to his spellbook and use Kai. (25% chance of dispelling genjutsu) or Sharingan (50% chance, since Sharingan can see through deceptions more easily) and Basic Spellbook (with skills that everyone can use. Shurikens, Kawarimi, etc etc). And ninja mode won't take chakra, but you won't be able to attack (or when you attack, both you and your opponent [if he is also using ninja mode] stop going ninja mode and the attacked oponent get dazzed for being stopped at such speed) and you'll only be able to use basic spellbook. I know that's a bit impossible, but... I'm just wanting to help ^^ Perhaps you could call someone else to help you? A terrainer to do the terrain and someone else to do most work too, since you seen capable of doing lots of triggers and all. Perhaps I can find one for you...

Edit: I just played my best game so far, and though it maybe would be useful for newbies, curious people, and maybe even the author, with some action. (No rmks and no duel bugs though, so you can't see those, Knight.)

Edit: If you want you can put that in description. You know, for a taste of the game. (Aside your vid, of course.)

Edit: Your forum is a bit of empty... xD I'll join it! And post my replay there! And give important feedback!

Edit: Joined. By the way, I think the attributes of the characters are displayed wrong. It says Lee have more AoE than Sasuke, for example. And I had something to say that I totally forgot..

Edit: Remembered. Genjutsu/Tsukuyomi are too damn hard to hit.

Edit: Posted some LOTS of things in your forum. Check them.

Edit: When you do Kakashi, aside from his normal techniques, add a "bonus" to his sharingan. He's the one that most uses his sharingan to copy techniques, so make that his sharingan does so. (The copied techniques stay on a spellbook, like mangekyou's. They stay for 30 seconds then vanish, something like that. Just check Naruto 3rd Shinobi Wars/ Naruto Unlimited to see how it works, if you already don't know)

Edit: Related to Kiba lack of model, just check the map Naruto Battle Royale. There are propably credits to the models there (and all/most of the models are pretty good.)

Edit: Balance things. First, cost of some itens. A good way to balance it is give like a stat for each bonus (like each +5 stat is 1 bonus, 1 armor is one bonus, 100% mana regen is one bonus, and 2hp regen is one bonus, etc. Fusion of itens (recipes) is 2 bonus. Then you create one standard price for a standard item (like cool helm which is pretty standard. +5 stats, and that's all) then you correlate the other prices. for example: Cool helm have 3 bonus (math. 5 stats to 3 type of stats is 15 stats at total. +5 stats is one bonus,so...) , second to what I said. Then it would cost... 1200. (400x bonus) Then Cape of Hokage should cost 2,4k (it gives 30 stamina) and not 3,5k. Maybe add some few gold because it is a lot of power in one item, so... 2,6k or something. And balance check: Deidara. Everyone says he's bad, but I just met a Deidara who did the following: bought 3 cape of hokage, 3 vitality thing, and spend all the rest on power basicly. Deidara turned out to be really op. Suggestions: Switch Deidara micro bombs stats for suicidal. His suicidal explosion was better than the micro bombs. Increase cooldown of micro bombs (it is TOO low. Double it. The guy just spawned huge clones around and got on 20 kills easily. And with that, he can kill those valley of the end creeps too easy, get more money than the others faster, and get even MORE op.) Buff dragon, it sucks. Like double damage should be ok. 35x power damage with a REALLY great range with a cooldown short like that is too OP. Also, remove the fountains too. If you plan to do that skill book thing I suggested, add a Rest skill on basic spellbook.

Edit: Increase bounty given by dead heroes and Gamabunta. Fix the camera thing.

Edit: How often do you enter your PC? I'm curious to know, so that I can expect more or less when you can enter and check what I wrote. I'm also PMING you.

Edit: I had to ban Deidara.

Edit: What the hell? Amaterasu is too goddamn op against Naruto.. please do something about it ._. hmm... why Naruto is so weak? I don't know... he is supposed to be uber. Hmm.

Edit:

I had been updating on some other stuff and came back to develop NBS once again. To give you guys some hints, there will be a lot more better icons for both characters and items.

Many mechanics will also be added, this update will take a long time as my vision of a decent naruto map had rise in expectations, I want to make NBS the best of the best. Therefore v2.19 will be the most meaningful update till now.
Once again very sorry for the delay!

Very sorry a SHIT XD You can delay as long as you want, if the things we (mainly me lol) state are fixed. Can I hope for the world map terrain, by the way? And do you check this? Cause this is a huge load of information.... lol

Edit: While on ninja mode, maybe you cannot attack, but add to the basic spellbook (the only spellbook that you could in theory use while in ninja mode) Hit Hard attack. Does 2x str (or whatever value you desire) stun for 1 second, dazzed for 2 sec. And it also cancels both yours ninja mode and the opponent. (And if you can, make it so that the opponent won't be able to use it again for sometime, like 5, 10 secs or something? Or increase the duration of the slow or something)
 

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I like this map really. Landscape is a bit simple, but spells are great! I'm waiting for the v.2.19!
 
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